Topic category: Minecraft mod ideas exchange
Introduction:
I'm making a Mod that adds unique Armor Sets into the game. These Armor Effects has special Bonuses and Stats. This is an RPG like Mod.
Details:
For every Armor Set should have an special Name that fit with the Special Bonus Effect. For example Names like Armor of Hallowed Worlds etc.
If you equip the full Armor Set you gain an Full Set Bonus Effect.
Also pls provide the following Information about the Armor:
- Name (Required)
- Lore Description (Optional)
- Full Set Bonus (Required)
- Stats (partially Required)
For the Stats you can provide these Stats that I need for it:
IMPORTANT: Pls provide for each Armor Piece the Stats e.g. If you write 50 Defense Points then each Armor Piece should have an amount of Defense Point and if you equip the entire Armor Set you have 50 Defense Points.
- Defense Points (20 = 10 Armor visually in Game, more than 20 Defense Points are allowed)
- Health Points (20 = 10 Health visually in Game, more than 20 Health Points are allowed)
- Movement Speed (0.1 = Default Speed of the Player)
- Attack Speed (4.0 = Default Attack Speed of the Player)
- Luck (0.0 = Default Luck Value of the Player)
- additional new Stats (explain what this Attribute should do, tell me the minimum Value and the Maximum Value if needed. Also provide the Default Value if needed)
Template:
Name:
Lore Description:
Full Set Bonus + Description (Multiple Bonuses are allowed):
Stats:
Name of the Stat - Helmet: Stat Value | Chestplate: Stat Value | Leggings: Stat Value | Boots: Stat Value
Example:
Name: Angler Armor
Lore Description: None
Full Set Bonus: Depth Champion - Take -30% Damage from Water Hostile Mobs.
Stats:
Defense Points - Helmet: 3 | Chestplate: 8 | Leggings: 6 | Boots: 3
If you have Question just ask in the Comments.
Don't use Geckolib, there is another (easier) way to do it.
Here is what you do:
1. open blockbench and choose minecraft skin.
2. Select "armor-main" and open it.
3. Open file > Convert project > modded entity
4. Add custom models to the pre-existing models, texture tehm and save texture, when done, do this:
-For helmets, delete all but the helmet, export as a java entity
-For chestplates, delete all but body and arms, export as java entity.
-You get the gist of it.
5. Open dowloads, open the java models in textedit, do command f, find "custom_model" replace all with [filler] "my_chestplate" (or helmet, etc, etc.)
6. Do for all, and go into MCreator. Import Java Model, import all armor models, and textures of armor and the "entity" in entity textures.
7. Creatoe new armor, add all textures, but open the expanded menus for all the custom modeled parts.
-For helmets, use the helmet model, and add the "entity" texture
-For chestplates, add the chestplate model, and add the "entity" texture, as well as choosing the left arm bone for left arm and same for the right (this also applies to boots and leggings.)
8. Finish up armor with other textures and charecteristics, and you're done!