Nerdy's GeckoLib Plugin

Supported MCreator versions
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
Tags / plugin type
API support
Java plugin
Procedures
Templates
NewGeckoIcon
Downloads:
110670
Upvotes: 807
About the plugin

GeckoLib support for MCreator is back! Now more powerful than ever, GeckoLib allows you to animate your entity, block, armor and item models using smooth keyframe animations made with blockbench. This plugin implements an easy to use method of applying those animations and models in only a few simple steps!

 

The java plugins feature needs to be enabled as this is a java plugin

-This plugin is not maintained or supported by the the creators of  GeckoLib. 

-If you need help using the plugin or to resolve an issue, the best place to ask is the MCreative discord.

Example

example

 

How to use?

2023.4+ tutorial for versions 5.2 or above

 

Changelog

v5.9.3
-Fixed animated blocks not working in the latest 2024.3 patch

v5.9.2
-Fixed the plugin breaking global trigger names when saved

v5.9.1
-Fixed animated entities being unable to save
-Fixed animated items in 1.20.1 causing build errors

v5.9
-Ported to MCreator 2024.3 and neoforge 1.21.1
-Added the option to play the idle animation of a block to its item
-Added the option to adjust the delay between entity attack animations
-Improved the UI of the animated entity animations page
-Removed the item animation perspective option due to bad implementation
-Removed animated armor tick triggers as they are redundant
-Fixed animated block materials doing nothing
-Fixed animated block sounds being incorrect for some options
-Fixed the raider option for animated entities not working
-Fixed animated armor items' json model option not working
-Fixed animated armor procedure blocks causing build errors

v5.8.5
-Updated chinese translations and added chinese help tips
-Fixed vanilla textures not loading with the plugin loaded
-Fixed the sprint animation not playing while the entity moves
-Fixed some missing dependencies in animated entity procedure selectors
-Fixed animated blocks causing server crashes on load in 1.20.6
-Fixed a build error when tree decorators were used for biomes
-Fixed inventory tabs in geckolib elements using the old combo boxes
-All animated elements can now switch animations while another is playing
-Fixed animated armor animations not stopping
-Fixed tools with the shield type causing build errors
-Fixed animated entities with the creature spawn option causing build errors
-Removed support for neoforge 1.20.4 as it prevented workspaces from opening
-Support for MCreator 2024.2
-Support for neoforge 1.20.6
-Removed support for all mc versions below 1.20.1
-Animated entities can now switch animations while another is playing

v5.7.1
-Reverted head animation changes due to issues
-Updated to work with 2024.1.17319 (2024.1 path update 2) ONLY, reinstall MCreator
-Fixed animated entity head rotation being weird

v5.6.6
-Revert the head animation changes for now due to issues (2023.4)
-Fixed animated entity head rotation being weird (2023.4)
-Fixed animated items causing a build error in 1.19.4
-Fixed animated items causing build errors if more than 1 existed
-Fixed animated items not generating code (2023.4)
-Fixed animated blocks without blockstates causing build errors
-Added blockstates to animated blocks
-Added the option to disable the swing animation of animated items
-Fix import formatter not working in some cases
-Support for neoforge 1.20.4
-Added the step height parameter to animated entities
-Removed particle parameters from animated blocks
-Cleaned up some messy code
-Updated the behaviour page of animated entities
-Fixed mineable tags not generating when fluids existed in the workspace
-Fixed mineable tags not generating when plant elements existed
-Fixed itemstates still not working below version 1.20.1
-Fixed itemstates causing build errors below version 1.20.1
-Fixed the shield blocking property not registering in 1.20.1
-Fixed animated items not saving
-Updated geckolib API versions
-Animated items can now have custom player model arm poses
-Fixed imported animation names not automatically renaming properly
-Fixed animated entity models' head movement calculations
-Fixed animated items bobbing when using animation procedures
-Fixed animated block stop animation procedure blocks not working
-Fixed animated item stop animation procedure blocks not working
-Fixed plant elements causing build errors in 1.19.2
-Updated the chinese translations
-Fixed looping animations not being stoppable
-Fixed hold on last frame animations not being stoppable
-Cleaned up outdated animation controller code
-Removed the conditional animation option as it is obsolete
-Removed the loop condition as it is obsolete
-Fixed procedure start blocks duplicating when creating the procedure
-Fixed entity data procedures not working with animated entities
-Added the entity data page to animated entities
-Animated entity textures are now saved automatically when changed
-Animation files are now automatically renamed to the name of the model when imported
-Fixed the geckolib models and display settings tab not properly refreshing
-Fixed animation files not being deleted when deleting the model file
-Added back 1.19.2 support for now
-Added a built-in update notification dialog
-Fixed custom sounds causing crashes
-Fixed some build errors with animated blocks
-Fixed some missing translation keys
-Ranged entities are now compatible with the projectile element
-Updated the geckolib version

v4.9.2
-Fixed itemstates being broken in 1.19.4
-Fixed head animation groups not working unless named "head"
-Fixed the mineable tag fix not being in versions below 1.20.1
-Fixed animated blocks breaking mineable tags
-Fixed a 1.20.1 build error with ridable entities
-Fixed some 1.20.1 issues
-MCreator 2023.3 support
-Forge 1.20.1 support
-Fixed the ranged item model issue caused by the geckolib mod

v4.8.7
-Fixed villager professions causing a build error
-Fixed animated block elements not opening (again)
-Fixed entity visual scale not working in forge 1.19.4
-Fixed the plugin causing biomes to not compile in forge 1.19.4
-Support for the latest MCreator snapshot
-Added Chinese translations
-Fixed creative tabs causing build errors
-Fixed blocks not compiling on 1.19.4
-Fixed the animated block element not opening
-Added support for forge 1.19.4
-Fixed animated armor not being available in the item selector
-Fixed the game not being able to launch when animated blocks had 0 procedure animations
-Dropped support for 2023.1 due to incompatibilities in the code
-Blockbench loop types (play once, loop, hold onto last frame) now work in-game for forge 1.19.4

Archived versions
2023.1-4.7.2 https://www.mediafire.com/file/2ihik12osqqp6an/Nerdys_Geckolib_Plugin_2023.1.zip/file
License
MIT License

Plugin downloads
Nerdy's Geckolib Plugin v4.8.7 (MCreator 2023.2 ONLY) - Nerdys_Geckolib_Plugin_0.zip Uploaded on: 06/10/2023 - 19:10   File size: 476.37 KB
Nerdy's Geckolib Plugin v4.9.2 (MCreator 2023.3 ONLY) - Nerdys_Geckolib_Plugin.zip Uploaded on: 11/24/2023 - 05:46   File size: 493.62 KB
Nerdy's Geckolib Plugin v5.6.6 (MCreator 2023.4 ONLY) - Nerdys_Geckolib_Plugin_11.zip Uploaded on: 04/25/2024 - 20:17   File size: 465.82 KB
Nerdy's Geckolib Plugin v5.7.1 (MCreator 2024.1 ONLY) - Nerdys_Geckolib_Plugin_12.zip Uploaded on: 04/25/2024 - 20:18   File size: 510.49 KB
Nerdy's Geckolib Plugin v5.8.5 (MCreator 2024.2 ONLY) - Nerdys_Geckolib_Plugin_0.zip Uploaded on: 08/31/2024 - 14:28   File size: 391.79 KB
Nerdy's Geckolib Plugin v5.9.3 (MCreator 2024.3 ONLY) - Nerdys_Geckolib_Plugin_1.zip Uploaded on: 10/31/2024 - 07:50   File size: 390.52 KB

Comments

Oh, brave adventurer, your search for version 2.8 is a perilous one. The path ahead is shrouded in mystery and danger, winding through the dark corners of the internet where the unwary can easily become lost. But you must be strong and resolute, for the prize you seek is a rare and precious one, lost to all but the most intrepid of seekers. May fortune favor you and your journey be swift and sure, leading you to the version you seek.

my entity crash the game but i named everything right and all the files are in the right position

Im trying to make the entity stop when playing animation but even though everything I try it doesn't work.

Hey so uh i need help you see i have made seek from doors and i took the model from an bedrock addon and converted it into a geckolib model the animations were fine in blockbench but when i exported them some of them are playing like attack but some are not even tho i renamed them to walk,idle etc i have no idea if this is the model's fault or am i doing something wrong is there any possible way i could send you the file with the model? so you can see whats wrong since i myself have no idea whats wrong with it

i have a problem No item gets created for animated armor that i can use in a crafting recipe

Hi again Nerdy, I know we've talked about this before but I still don't know how to equip animated armor via procedure because I can't select them in the global items selector for procedure, I think I can find a way with commands, but I'm not sure, is there a way to implement it so we can select animated armor like any other object in procedures?

Could you add built-in mob spawning animation maybe?
I tried to do it by triggers but it didn't work out for some reason. Tho I am still using plugin version for stable mcreator version.

Im having an issue where the plugin is loaded in 22.4 [same as 23.1 based on mcreator news] but is missing the new gekolib tab, I checked and yes java plugins are enabled, the plugin itself is loaded and I can even create animated entities I just cant import or use gekolib models due to me having the missing tab

Yo Nerdy, remember the "item ready animation" that was fixed, it seems it only was fixed for the dev testing version somehow, I exported my mod and tried it on normal minecraft, and there it was, the "bump". Just wanted to let you know.

Hello, I was doing my mod and without doing anything many errors ocurred:
https://imgur.com/96cNPw0
Help me because I don't know what is happening, thanks.

Hi! I really like how this plugin can change the texture of a mob within a procedure. The only problem is that there are cases when the glow layer's texture needs to change with the base texture. Could you add support to change a glow layer's texture in the same way you can with the normal one? If not, then can you point me in the right direction to figure out how?