Started by
lucas_pelucas
on
Topic category: Help with MCreator software
Hello, im working on my mod, and the player takes inmense fall damage when landing the plane, are there any solutions?
Edited by lucas_pelucas on Sat, 03/25/2023 - 21:02
There should be an 'override fall distance' procedure block; you should be able to just make a procedure that triggers on playertick, checks if the player is riding your custom entity, and, if so, resets their fall damage. By default, fall damage adds up whenever the player falls downwards, and only resets upon landing, which is probably responsible for the ridiculious amount of damage.