The implementation of structure pools

Started by Shadow Studio's Mods on

Topic category: Feature requests and ideas for MCreator

Joined Jan 2020
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The implementation of structure pools

Making a truly randomly generated structure (village and stronghold sort of thing) is not quite possible (or atleast as possible) without structure pools. Structure pools are like a loot pool, but for structures. Their purpose is to randomly select a structure in a pool, and then place it where a jigsaw block is. Doing this would lead to less repetitive layouts, and something to spice up gameplay. Using this you could also make portals to custom dimensions appear how end portals show up! The way you could make it work in MCreator is give it its own element type, where you can select custom structures you have already made, and put them into a table similar to how villager trades are edited.

As of now, there seems to be nobody suggesting stuff like this, which may deter this from being added, but if it is implemented then I am very sure alot of mods that lean more to structures would begin using it. Thankyou for reading my request.

Joined Jan 2020
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I don't see how this wouldn…
Thu, 04/06/2023 - 23:47

I don't see how this wouldn't be added.

Joined Oct 2021
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This would be cool
Fri, 04/07/2023 - 18:51

This would be cool

Joined Aug 2022
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Can't you just make a…
Sat, 04/08/2023 - 21:47

Can't you just make a procedure where i takes a chance for example 50% and it calls a procedure for each 55 structures or something like that