Started by
Rougessmp2
on
Topic category: Troubleshooting, bugs, and solutions
I currently have it so when 2 blocks below you is air it gives you slow falling but I am just checking if there are any other ways of doing it so that you cant basically fly with it in your right hand.
"attempt to override fall distance of event/target entity with 0 block for next tick" there is a procedure block that looks similar to that, I think it is under entity management, but I am not positive.
It does exist in the latest supported MCreator version for forge, and it does not require plugins.
you can do this procedure, to avoid fall damage add the block that cancels the event, you can find it in 'advanced' and you can add your element
I recommend Catnip's method, but it depends on what you're going for. When an entity is falling, the game keeps track of how long they've been falling in order to calculate fall damage- the 'overide fall distance' block resets this value, meaning the player continues to fall normally, but does not take damage on impact.