Started by
DeathD84
on
Topic category: Help with MCreator software
I was wondering if there is a way to keep a potion effect post-death;
for example, the mod im working on, allows the player to become a vampire, but if you die, it get rids of the effect, and then a player could easily switch sides, or avoid consequences.. I want to be able to make it a permanent thing, to avoid things like that happening, or players losing their abilities. For now, i have an object you can only get while being a vampire, that gives you (or another player) vampirism when consumed.
Edited by DeathD84 on Mon, 03/23/2020 - 20:08
What you could do is set a global variable to 1 if the player is a vampire or 0 if the player isn't and make a procedure that says
Trigger event: When player respawns
If: Global variable = 1
Set Player vampire
Or something like that.
Thanks,
Shadow
ohh thank you, yeah that worked.
Awesome! Glad I could help
Thanks,
Shadow
Does this work for multiplayer or will everyone get the effect?
Did you get an answer Tarubiaz?
NIce thx dudes.
Um actually i kinda need a imagur pls.