Started by
TheMiself
on
Topic category: General discussion
For those who create an item in Blockbench and want the gui icon to be 2D while still preserving the 3D model, here is an example of how you can do it by modifying the .JSON file.
{
"loader": "forge:separate-perspective",
"gui_light": "front",
"base":
{
"parent": "your_mod:custom/big_sword",
"textures":
{
"0" : "your_mod:blocks/big_sword_texture"
},
"display":
{
"thirdperson_righthand": {
"translation": [0, 10.5, 0.75],
"scale": [1, 1.6, 1.6]
},
"thirdperson_lefthand": {
"translation": [-1.5, 10.5, 0.75],
"scale": [1, 1.6, 1.6]
},
"firstperson_righthand": {
"rotation": [-35.27, -10.58, -8.56],
"translation": [2, 6.75, 0]
},
"firstperson_lefthand": {
"rotation": [148.06, 12.64, -174.67],
"translation": [2.5, 6, -1.5]
},
"ground": {
"translation": [0, 10.75, 0],
"scale": [1, 1.25, 1.31]
},
"fixed": {
"rotation": [0, -90, 0],
"translation": [0, -4.75, 0]
}
}
},
"perspectives":
{
"gui":
{
"parent": "item/generated",
"textures":
{
"layer0": "your_mod:items/bigswordicon"
},
"gui_light": "front"
}
}
}
nope
This is basically a copy-paste, plus the fact that it doesn't even work is stunning as well
Thanks, bro. You should know how long I've been trying to do this myself...
@HiroshiYT, it does work you just doing it wrong
Seriously, don't just copy and paste stuff from reddit without context. Here's a better tutorial: [TUTORIAL] 2d Texture In GUI and 3d Texture In Hand 👾 | MCreator