A way to make client-side mods

Started by funtri on

Topic category: Feature requests and ideas for MCreator

Joined Jul 2023
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A way to make client-side mods

Hello again! I am posting this because I had a really cool idea after posting my suggestion about signs. I think a good feature would be to be able to make client-side mods. This might be useful, because then the client could do stuff like teleport the player and also give them some damage, but also have a cooldown(using how most processing for position and damage is done on the client anyway).

Joined Oct 2021
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From what i know, most…
Tue, 08/08/2023 - 10:13

From what i know, most calculations are done on server side (calculating damage, teleporting, etc). Client side does mainly works that involve rendering on screen (textures, particles, guis etc).

Joined Jul 2023
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Ok! I didn't know that…
Thu, 08/10/2023 - 15:35

Ok! I didn't know that. Maybe the info I have is old.

Joined Oct 2021
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I mean they both do…
Thu, 08/10/2023 - 18:45

I mean they both do calculations of course. 

1. **Client**: This is what you see and hear on your screen. It deals with graphics and sound, so you don't have a delay caused by waiting for server's response. 

2. **Server**: This manages the game details, like where players are, their health, and what they have.

If only the client was in charge, players could cheat. To prevent this, the server checks, controls these details and syncs clients when it is needed. Therefore server's results calculations are more "true". 

Joined Aug 2024
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actually it would be really…
Sat, 08/31/2024 - 23:32

actually it would be really cool to make client side mods though