Attempt to override motion vector procedure block not working on non-host client

Started by MagyTheMage on

Topic category: Help with MCreator software

Last seen on 16:04, 31. May 2024
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Attempt to override motion vector procedure block not working on non-host client

Playing with a friend on multiplayer with a modpack alongside a few mods ive made using mcreator ive noticed that the "attempt to override motion vector" function doesnt work at all for him, but it does for me.

 

everything else in the procedure works as intended, but the motion vector for my friend doesnt do anything, while when i use it, it works as intended.

this is the entire procedure in question.

This is meant to be some sort of "backwards dodge" type ability that launched the player in the oposite direction they are looking, this works for me, but my friend doesnt move at all.

Last seen on 16:04, 31. May 2024
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bump, still cant figure out…
Sun, 08/27/2023 - 00:19

bump, still cant figure out whats causing it, anyone help?

Last seen on 23:08, 19. Sep 2024
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I don't know if this is…
Sun, 08/27/2023 - 00:54

I don't know if this is helpful at all, but I have found that 'attempt to override motion vector' only affects players on client-side, other mobs are affected on server-side I think

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that more or less what i was…
Sun, 08/27/2023 - 19:56

that more or less what i was talking about, i cant seem to affect people on server side.

do you know of any alternatives?

Last seen on 23:08, 19. Sep 2024
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I think the wait block might…
Sun, 08/27/2023 - 20:14

I think the wait block might be causing problems, but I don't know why it would only work for 1 person.

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i removed the wait but it…
Sat, 09/02/2023 - 03:56

i removed the wait but it didnt fix it.

any alternative methods..? 

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Something intresting changed…
Mon, 09/04/2023 - 15:17

Something intresting changed, it seems like *sometimes* it works for my friend but other times it doesnt.

when put in combat (aka after being attacked by a mob) it seems to work, but outside of this it doesnt, which is completly different than how it works for me where it just works at any time.

This has to be a weird bug, right?