Additions 1.5.6 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Procedures
Additions
Downloads:
6582
Upvotes: 49
About the plugin

This plugin adds some procedures

 

 

Changelog

v1.5.6

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

 

v1.5.5

Added a procedure "Get seed of world"

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1

This plugin supports MCreator 2024.x

License
MIT License

Plugin downloads
Additions 1.5.6 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1 - Additions-1.5.6-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 13:42   File size: 225.81 KB

Comments

ok nvm that wasn't hard; you can just cancel the death through the entity dies trigger

Wait nvm idk what damage source stores. I thought it might've store the amount of damage but idk. Hmm maybe I'll find another way to do this.

Hmm is it possible to get the specific damage value of the provided damage source? I'm trying to make the damage teleport the player instead of killing them if the amount of damage would bring them below 1 health.

i think the bypass cooldown tag is broken because it makes other damage types bypass cooldown too sometimes when i never added the tag to them.

What is the difference between "entity to spawn" and "spawn entity" and between pink damage source block and purple damage source block?

Hey, great plugin! This has some quite useful features. I wanted to ask if you could potentially add one more code block to your plugin?

I'm really looking for something that can get the data of a mob and save it to a string (specifically the data you'd get by doing /data get entity). I'm really hoping you might potentially know how to add such a thing as its a feature I've been looking for for a long time. Being able to fully capture entities would finally be possible if something like that can be added.

Is it possible to deal damage to an entity without dealing the set knockback of the entity? Like if I wanted to do a damage over time or something similar. and a image of an example damage tag setup might be helpful as I knew how the old system worked but I'm having some issues with the new one.

I was create a new damage type "Erode" and when I checked for the provided damage source in entity attack event, it said DamageSource (cactus)?

I updated my wworkspace from 1.19 to higher version. but the procedures used damagesource can't update. can u fix this, i have used this pluglin in many procedures.

My game crashes when trying to deal damage to an entity on "Before entity is hurt" or "entity attacked" events.
Picture of my procedure
https://i.ibb.co/1Qb2TFQ/Capture.png

hey friend, first of all I can say that the plugin is very useful. But there is a problem and I don't know if you can include it in the plugin. When you add a modifier to an item, the old modifiers disappear. For example, let's say I added 5 armor to the Netherite Sword. attack speed and attack damage is deleted from item. Can you add a setting to the plugin whether to keep old modifiers or not?

I have both this and Vector Utils installed on 2023.2, but MCreator won't recognize any of the generators
Anything specific steps I have to take for loading this plugin?

There's a problem with the "get entity from uuid" block for 1.20.1. Gives me "variable _entities might not have been initialized" error

Finally an plugin that adds a block for checking item cooldowns thank you!

Nice plugin, can it be used to modify the damage output? ex: adding 2 extra damage to the dealing damage before going to armor or calculations

or dealing damage through frame invulnerability?