Shaders Utils plugin is available for
Forge: 1.14.4, 1.15.2, 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.4, 1.20.1
NeoForge: 1.20.1, 1.20.4, 1.20.6, 1.21.1
Fabric: Not possible at the moment
How to install
Please check https://mcreator.net/wiki/understand-plugins#toc-index-1 for installation guide.
Info
Shaders Utils is a plugin that allows you to apply a custom shader or a minecraft shader in minecraft, the plugin currently adds 10 new procedures to MCreator. It's simple to apply a shader, just select from the procedures menu the procedure called "Load shader with on player tick trigger" if you want to apply one shader, if you want to apply more select the procedure "Load multiple shader with on player tick trigger" and remember to set the trigger to "on player tick update". The procedures for applying the shaders are particular, they work with certain controls so I recommend that you always use the template and don't report a bug if Minecraft crashes with a procedure created without using the template. Others information: You must always compare the "get shader group" (avaiable for versions below 1.16.5, included) procedure with the null procedure otherwise it will give you an error, the same thing goes for the procedure "is the shader active" from 1.17.1 (included) onwards. Shaders must be triggered by either player or procedure ticks and shaders must be activated and deactivated in the same procedure to work properly.
Minecraft Shaders List: here
Example (you can find this procedure in the procedure templates):
This procedure shows how to apply a shader of your choice via a condition that you place yourself ("your condition" is a place holder). The folder where I recommend saving your custom shaders is mod_id:shaders/your_shader.json. To create and put files in this folder you must create it by hand or via MCreator (if you know how to do it) or otherwise go to the workspace files (when you have opened your mod with MCreator select the Workspace bar and click on "open workspace folder") then go to src -> main -> resources -> assets -> mod_id -> and here you can create your folder and paste your shader. You can also apply a shader that is already present in Minecraft (just see the list I mentioned above).
Other Explanations:
This procedure allows you to apply an existing minecraft monster shader by selecting it one from this list: (creeper, enderman, spider).
This procedure allows you to temporarily deactivate/reactivate the shader (it can also be done in game by clicking the f4 key).
This procedure can tell you whether a shader is active or not, if the value it returns is null then there are no active shaders otherwise if it doesn't return null there are active shaders
This procedure allows you to change the size of the screen (useful for making very strange effects), it's reset by removing the shader.
Example in game:
My Other Plugins:
- Minecraft Forge 1.12.2 Java Edition Generator
- Minecraft Forge 1.14.4 Java Edition/Datapack Generator
- Minecraft Forge 1.15.2 Java Edition/Datapack Generator
- Minecraft Forge 1.16.5 Java Edition/Datapack Generator
- Minecraft Forge 1.17.1 Java Edition/Datapack Generator
- Minecraft Forge 1.18.2 Java Edition/Datapack Generator
- Minecraft Forge 1.19.2 Java Edition/Datapack Generator
- Minecraft Forge 1.19.4 Java Edition/Datapack Generator
- Minecraft NeoForge 1.20.4 Java Edition/Datapack Generator
Contributing
You are welcome to support this project by opening pull requests.
Changelog
Upcoming Release
- 1.12.2 Support with 2021.2 support?
- 2024.4 support
- NeoForge 1.21.1 Support
- 2024.2/2024.3 support
- NeoForge 1.20.6 Support
- 2024.1 support
- 2024.1 support
- NeoForge 1.20.4 Support
- NeoForge 1.20.4 Support
- Better english translations
- Improved and fixed procedures template
- 2022.2, 2022.1, 2021.3 support
- Improved procedures template
- Fixed plugin description
- Added missing procedures to other generators
- Improved templates
- Improved plugin.json file
- Added support for MCreator 2023.x
- Other Improvements
- Added support for MCreator 2023.3
- Added NeoForge Compatibility
- Bug Fix
- Added 2 procedure templates for loading multiple effects that apply shaders
- Fix Procedure Template
- Fix Procedures Template
- Added 1.20.1 support
- Fix Warning Translation
- Release of Shaders Utils plugin.
Comments
i hate to fail at something and immediately go ask the creator for help, but considering there isn't really documentation for this; how would i create a procedure that applies the (super secret settings) blur shader when you have an effect and aren't wearing an iron helmet?
i get that this is probably very complicated but i've spent like 3 hours just trying to get this to work to no avail. if anyone decides to help, please post an imgur link or something because otherwise there's a decent chance i just won't understand
I don't know, I'll think about it