Started by
Jdzrowskyy
on
Topic category: Troubleshooting, bugs, and solutions
I'm using MCreator 2023.3 and nerdy's gecko plugin. I don't know why my attack animation is looped when it's written to be once every time entity performs an attack. I tried Stop animation for entity procedure but nothing. Is there a way to prevent this looped animation and really play once every attack?
Weird. If you're using a snapshot version of Geckolib, some of the functions don't work properly. Otherwise I'd double check it in blockbench?
Okay nevermind, that was blockbench issue, i fixed that yesterday but today i was testing and, yeah stupid blockbench 😅