Started by
scrumbert
on
Topic category: Troubleshooting, bugs, and solutions
heyyy.
so im new here, and ive been having some issues revolving around the ai and goals a of a mob.
whenever i make goal of opening, breaking,closing doors or entering indoors, it just straight up doesn't work.
when i changed its base ai to villager, i thouhgt it worked for a moment but it make the ai count as a villager, and i want this to be a night mob that slowly hunts for the player.
if there is any fix 2 this or way i could directly port some of the goal code throgh a snipper, that would be wicked
otherwise, i guess ill have to scrap it :(((
if it doesn't work any way to detect/automatically break doors would also be cool, preferably on tick update
who is Ai?
AI is Artificial Intelligence. That is, artificial robot
In MCreator. It used for Pathfinding of a entity. wich is make the entity can walk
no I was asking about this girl named Ai. I was also gonna ask did they mean A.I. like artificial intelligence
Are you thinking Hoshino Ai?
Hi there,
I have recently made a mod where I have custom knight like mobs in the game. They are neutral towards the player, but I think my code may be compatible with your entity/mob.
Make sure that the "Open Doors" block is in high priority, if this is lower than other blocks like "Wander around", or "Attack on sight" It will priorities these blocks/tasks before opening doors. I usually put "Open doors" above all of the blocks besides do "Melee attack". This will enable the entity to move freely/chase but, when met with a door it will priorities opening the door first and then carry on chasing/following the target. This will also work with "Break door" and "Close Door", a note on "Close Door", I have found that even if you just at "Open door" It will still Open the door, go through and close it behind itself. I hope this helped.
If you have anything else to ask or other problems arise, or even if the answer I gave you didn't work, message me freely. :)
Happy coding!
no I was thinking the character Ai from the Animal crossing film: https://animalcrossing.fandom.com/wiki/Ai
update:
it seems like its just messed up on 1.19.2
tried it on 1.20.1 and it worked
kill me