Player Animator [Forge 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4]

Supported MCreator versions
2022.2
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
Tags / plugin type
API support
Global triggers
Procedures
player animator
Downloads:
8150
Upvotes: 127
About the plugin

Player Animator is a plugin that allows you to animate the player model using smooth keyframe (json) animations created with blockbench, blender or even by hand. This is done though the help of the playerAnimator library.

 

Example of a player animation:

 

animation example

flip animation

 

How to use:

 

First, you will need to use blockbench, animate a template player model and extract the .json animation. The animation in the first example is made with blender, but you can use the geckolib plugin in blockbench like I did to make the second example.

Now that you have the animation file, it will need to be placed here:

file location

Once you have placed your animation in the correct folder, you need to make an empty procedure and select the event shown below. The procedure does not need any further inspection.

name

procedure

Now, you are ready to use your animations! All you will need to do is include the procedure block provided by the plugin (and have the playerAnimator library enabled in workspace settings).

procedure block

Potential issues when using the plugin:

"I can't get the animation parts to work correctly!" -You can find the official bbmodel here

"The game keeps crashing when I try use the animation!" -You either didn't place the file in the right place, or you renamed the animation after exporting it. Don't do that.

"I'm getting a build error!" -You didn't name the SetupAnimations procedure correctly, or your use of the procedure block was simply not accounted for.

"The animation won't play!" -None of the entities in your event are players, therefore it has nothing to play for.

License
MIT License

Plugin downloads
Player Animator v1.8.1 - 2024.1.15821 support - playerAnimator_0.zipUploaded on: 04/13/2024 - 04:26   File size: 12.37 KB

Comments

You intend to facilitate the use of animations in multiplayer, I managed to make all my animations appear for both (server and client) and I tested it in multiplayer and it worked too, but currently it is very complicated to do.

Will appear for everyone in multiplayer: animations that are executed in tick events, animations that occur when the player swings the main hand, animations that occur when the player takes damage, take a look at this part of the code, there must be something there that does so that the animations occur for both

It won't work to play animations: using NBT tags, using potion effects, using key activation, using tags, etc.

Are you able to use particles as apart of the animations in Blockbench or no?

Can this plugin be used in 2023.4? Or does it need updating

for some reason when i try to test the mod with a friend he cant see the animations is there a way to fix it?

Nope, this plugin is client side only, other players can´t see your animations. I've looked all over the internet for a fix to this but no success so far :/.
If you want other players to see your animations I suggest emotecraft. But this one's very limited too.

Please you need to add an option to not ignore the current animation if the next animation is the same as the current one. Kinda like a Whitelist.

Ok I need help.
I made three animations, one for walk, one for standing still and one for slow walking. All of them in blockbench and all of them set to loop. How can I make them loop in the procedure without ignoring the current animation?
Example:
I build a procedure that checks if the player is walking to activate the walking animation.
and I build another procedure to check if the player is standing still to activate the standing still animation.
If I put the walking animation to ignore the current animation, it counts for the walking animation too. If I put it to false, it wont ignore the stand animation when the player walks and the player will be walking with the stand animation.
Do you have any idea on how to fix this?