Introducing two brand new mod elements to MCreator, Just Enough Recipes (JER) revolutionizing the creation of crafting stations with the JEI recipe type and JEI recipe. Now, unleash the full potential of your custom crafting stations by seamlessly integrating their recipes into Just Enough Items (JEI).
This is a Java Plugin and therefore requires the java plugins feature to be enabled in plugin management.
How to use?
For any of this to work, you will first need to enable the JEI API in workspace settings.
You can then create a recipe type, which is a category in which all of your recipes will be displayed. Here, you can integrate the layout of your custom crafting station into JEI.
JEI renders textures in its menu at over double the size, so your textures will need to have a canvas size of 256x256. You can just change the canvas size of your regular texture like below. Texture width and height in the recipe type determines how much of this is shown.
You can then add recipes to the category using the JEI recipe element.
After doing all this, you should see your custom recipe layout in JEI when you click at the item your recipe crafts.
The recipes you create for JEI are also real minecraft recipes that can be used in your crafting table using the new procedure block introduced by the plugin.
PS: You can also get the amount of items this results in using this existing procedure block:
For a more detailed guide check out Kyoukster's tutorial
Item information
Thought that's all the plugin offers? Think again. Now with the JEI information mod element, you can add item information to any item.
Anvil recipes and brewing recipe integration
In addition to allowing you to integrate custom crafting layouts into JEI, this plugin will also integrate brewing recipes into JEI, which does not happen with base MCreator. This is done automatically while the Just enough items API is enabled.
It also intoduces the anvil recipe mod element, which creates a functional anvil recipe and integrates it into JEI.
Changelog
v2.0
-Ported to 2024.3 and neoforge 1.21.1
-Recipe types can now have multiple crafting tables selected
v1.9
-Ported to 2024.2 and neoforge 1.20.6
v1.8.3
-Updated JEI to the latest version of each generator version
v1.8.2
-Fixed recipe types causing a build error in versions below 1.20.4
v1.8.1
-Updated to work with MCreator 2024.1.15821
v1.8
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
v1.7.2
-Added a validator in JEI recipes to prevent user mistakes
v1.7.1
-Fixed using tags in brewing recipes causing a build error
v1.7
-Added the JEI information mod element
v1.6
-Redesigned the JEI recipe GUI
-JEI recipes can now use the same ingredient multiple times
-Fixed using air in JEI recipes causing the recipes not to load
v1.5
-Added a procedure block to get the result itemstack of a recipe type
v1.4.1
-Fixed brewing recipes being registered incorrectly when using potions in some cases
v1.4
-Fixed a build error in 1.20.1 in MCreator 2023.4
-Added the ability to make working vanilla anvil recipes
v1.3.1
-Fixed potion items in brewing recipes not showing up in JEI
v1.3
-MCreator brewing recipes are now automatically added to JEI if JEI is enabled
-Replaced the old element icon
v1.2.2
-Made crafting table selection for recipe types optional through a toggle
-Fixed recipes not generating in 2023.3
v1.2.1
-Fixed some, uhh... build errors
v1.2
-Recipe types now require defining the crafting table they are crafted with
v1.1
-Fixed recipes not working when using the same ingredient more than once
-Fixed texture width and height not being able to have different values
-Fixed being able to save JEI elements without enabling the API
Comments
Sorry for the bother, but I've recreated the mod in forge (pretty easy), but the world won't load and I can't create a new one when I have the JEI API selected. I read a forum on MCreator that says if the src/resources folder is deleted and then the project is rebuilt it will sometimes work but it didn't for me. I deleted the resources folder, which allowed the world to run, but it deleted all of the textures. When the project is rebuilt the same "datapacks can't be loaded | boot in safe mode". Is there something I did wrong?:
https://imgur.com/9P8NDT5
https://imgur.com/sTRt3ou
As well, I can post the console text, but I'm not sure if I should as it might contain personal info.
I found out that the reason the world won't load is not because of my custom recipe type (this still could be a factor), but because of the my first custom recipe using that recipe type. Have I configured it wrong? Here's the generated code for the new crafting type with an image and then the second thing is the first generated craft code with an image (If this is not the right place to post this, I will promptly move it if told):
Generated code for the custom recipe type and first recipe for diagnostics:
https://pastebin.com/4U4z2nf7
Images:
https://imgur.com/a/0YCoCWi
may be a bit weird question but how to get position of slots?