Started by
Kane
on
Topic category: Help with Minecraft modding (Java Edition)
I tried a lot of "combinations" in GUI to make a custom furnace or a crafting table, but I always get some error even with basic commands (for example, I tried to create something with slots, where I "put" a block in an input slot and I get a different block in the output slot cosuming the block in the 1st slot, but nothing works)
So I would like to know if it's possible to create a kind of crafting table or a furnace that have MORE than 1 recipe and if yes, tell me the passages please
Edited by Klemen on Fri, 07/14/2017 - 10:20
Question do you want a normal grid, or are you ok with it being a different method of crafting?
-With Regards SpidroTechnology™
First of all, open this image: http://imgur.com/zNXfUkl
Then, with the image open, read this text:
''Stack Event'' Condition= contains[TEST,00] == Items.milk_bucket
Previous event contains:
''Stack Event'' Condition= contains[TEST,01] == Items.milk_bucket
Previous event contains:
''Stack Event'' Condition= contains[TEST,02] == Items.milk_bucket
Previous event contains:
''Stack Event'' Condition= contains[TEST,03] == Items.sugar
Previous event contains:
''Stack Event'' Condition= contains[TEST,04] == Items.egg
Previous event contains:
''Stack Event'' Condition= contains[TEST,05] == Items.sugar
Previous event contains:
''Stack Event'' Condition= contains[TEST, 06] == Items.wheat
Previous event contains:
''Stack Event'' Condition= contains[TEST, 07] == Items.wheat
Previous event contains:
''Stack Event'' Condition= contains[TEST, 08] == Items.wheat
Previous event contains:
''Stack Event'' Condition= contains[TEST, 10] == Items.wheat (Slot number 10 because the number 09 is the Output slot)
Previous event contains:
''Remove Item in GUI slot'' Condition= Always, Slot ID= 01 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 02 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 03 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 04 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 05 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 06 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 07 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 08 Inventory= TEST, Amount= 1
''Remove Item in GUI slot'' Condition= Always, Slot ID= 10 Inventory= TEST, Amount= 1
Place this slot, number 10, and test it. The problem is that every recipe you want to add, it must be at the same moment, because you cannot edit any slot, so I recommend you to add more than 1 recipe GUI. I hope that this will help you, i know is very long, but it works, trust me.
PD: In the image, the left Milk buket slot is the 00 and the right wheat slot is the number 10, the cake slot is the output slot (number 09). This is an example, but you can do this with a custom recipe, custom items, blocks, guns.. etc.
Hi
I am going to try this, thanks
Is it the same principle to make a furnase
I am tryig to make a crusher, so an ore goes in two dust comes out and powered by coal. But i dont want it to be instant
Thanks
@#2 thx a lot
I did exactly these passages but something gone wrong, and now I can guess what
For the event condition, the "container", I have to edit the string deleting "inventoryName" and "slotID" so?
@#2 Ok, no coding error, the gui opens well, but it does not work D:
I created something easy: 2 inputs only
first slot no events (00)
second: output (01)
third (02):
remove item in gui slot, conditions: always, slotID=02, inventory=TEST, amount=1
Don't know what I'm doing wrong :/
@#2 nevermind, I found what I did wrong, I guess I'm a bit retarded at this late hour :P
Thx really a lot
I would like to point out that you can add new recipes to it through the use of the source code. As long as you have at least two recipes its really easy to do.
-With Regards SpidroTechnology™@#3@#2
The source code from miecraft?
I am just starting so i am a bit of a noob
The source code is what shows up when you click on the little bracket icon on the left @#4 @#5
@#3.1 Right! I fogot about it, it should be really easy to do since I should have to change only the item name in the slot (string of the code) I want right?
@#2.3 @#2.3 You're welcome!! For any other thing, tell me :D
@#3 Yeah, i dont know hot to do that
@#3.1.1 Yes :D