End biomes is a plugin that adds support for defining new biomes that generate in the end through the use of the end biome mod element. By using this, compatibility between multiple end mods is possible, as there will no longer be a need to generate new terrain on top of the vanilla biomes.
Examples
There are 5 types of biomes you can create, Highlands, Midlands, End islands, Barrens and a main island replacement biome.
Your highlands biomes can also specify a midlands biome and barrens biome that generates around them. The sub-biomes are automatically turned into end biomes when selected, meaning you don't need to make multiple end biome elements to use them.
The endstone mod element is also included, which allows you to select a block that chorus plants and flowers can be placed on.
You can then use the new chorus plant feature to generate chorus plants on top of your custom endstones in your biomes.
This plugin requires the forge mixin support plugin to function.
This is a java plugin and requires java plugins to be enabled.
Changelog
v2.5
-Ported to 2024.2 and neoforge 1.20.6
v2.4
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
v2.3.1
-Fixed ModSurfaceRules causing a build error
v2.3
-Highlands sub-biomes can now use the same biome as the highlands
-Greatly reduced the amount of code surface rules generate
v2.2
-The plugin now supports forge 1.19.2
v2.1
-Fixed using barrens biomes causing the end biomes registry to fail generating
v2.0.1
-Fixed the end biome element not properly disabling some fields in the biome element
v2.0
-Completely reworked the whole plugin
-Updated for 1.19.4 and 1.20.1 in MCreator versions 2023.3 and 2023.4
-Dependency mods are no longer required
Comments
Heyo, I'm getting a consistent build error saying the ModSurfaceRules is missing a close paren, and locking the mod init files doesn't seem to lock this. I'm using 2023.4, with Geckolib and the Mixins plugin installed. Is there something I'm missing, or should I file an error report?
I have tried using this for my mod, but the biome doesn't generate with midlands selected. I even tried adding the tag of minecraft:is_end and it didn't work, other than that there haven't been any problems, and I'm probably too dumb to understand why Its not working anyway. Im so glad this has been revived because I was struggling with making end biomes for a mod I recently started. NerdyPuzzle, you are a god at making plugins.
I tried getting blocks to generate with midlands being part of vanilla highlands biomes, but couldn't do it unless it was part of a custom highlands biome. I figured I might aswell let you use it as you are still able to generate features, structures and mobs in them.
No