Started by
MatheusVieira
on
Topic category: Troubleshooting, bugs, and solutions
I'm trying to make the entity have a specific texture layer if the boolean tag "isMale" is set to true, I've already made the procedure that sets the entity to have this tag as true in initial spawn, and THIS PART DOES work, as you all can see in the minecraft chat screenshot, the entity already has the tag
the problem is: the condition does not detect the NBT tag as true, so, it does not apply the texture to the animal (I tried to replace the NBT with other boolean stuff too, it works with other options, but not with NBT)
As the procedure editor clearly indicates, NBT data is not client-server synced.
To change entity textures, please use Synced entity data
Having the same issue rn, the layers are working but when I exit the game and enter it again they go invisible. I found a tutorial here, but I actually hope there is a better method. Is there any way to detect if layer is/isn't showing and reload it with procedure? It is not working if I just reload it every tick. Also, I am already using synced data.