Started by
PickleBarbarian
on
Topic category: Troubleshooting, bugs, and solutions
Ok I've been having a problem with the armor. I am making a hat with the ability to make the player look like a creeper when sneaking. For some odd reason the animations (including the idle) won't work when I make a procedure for the Helmet tick event to detect if the player is sneaking. Even without the if sneaking or any of geckolib procedure blocks the animations still won't work. Only the idle animations work without the Helmet tick event. If there an alternative way to have the helmet have more than one animation, can anyone please provide?
With Helmet tick event on:
- https://imgur.com/YFSs6S7
- https://imgur.com/qJ6ZIAs (Note: I am showing this one to show you that stuff unrelated to the animations somehow effect it, I feel like it has to do with the Helmet tick event trigger)
- https://imgur.com/lF5NvXx
- https://imgur.com/arJFBnG
With Helmet tick event off:
- https://imgur.com/oFJXwIJ
- https://imgur.com/fKLqxr9 (the idle animation has the glasses blink which works)
- https://imgur.com/UHUpjT5 (Note: this one is to show that I the one trigger is indeed off)
did you find the problem? i have the same issue
Nope, not yet