A Plugin For Resizing & Editing Your Mobs
Supports Versions: 1.20.1, 1.20.4, 1.20.6
Ever wanted to resize your mobs? Change their step-height? Well with Pehkui Scaling & Attribute Procedures you can!
--Setup--
Begin by enabling Pehkui by navigating to the top right --> click workspace settings --> external API's
--Editable Attributes--
You can currently edit the following attributes for mobs
--Procedure Overview--
To alter a specific mobs attribute, use the Event/Target Entity version of the scale block
To alter the attributes of all entities of a given type (must be already spawned and rendered) use the following block
--Reset Attribute--
To reset an attribute of a mob, use the reset block and select your mob / use an Event Target.
--Randomize Attribute--
You can randomize attributes using the following procedure block, selecting the operation, entity type, and attribute type. Ensure you define a proper max and min value.
NOTE YOU WILL REQUIRE PEHKUI TO BE DOWNLOADED IN YOUR MODPACK BEFORE RUNNING OUTSIDE OF MCREATOR
Change Log Version 1.0.1:
-
Switched from Having to Type Out the ModID and EntityID to Being Able to Select It Instead (THIS VERSION HAS A FEW BUGS IN IT)
Change Log Version 1.0.2:
- Fixed Bugs With Certain Entities Not Scaling
- Added Ability to Target Specific Instances of Entities
- Changed Color of Scaling Blocks
Change Log Version 1.0.3:
-
2024.1 Support
Change Log Version 1.0.4:
- Added the following new attributes: attack, attack_speed, block_reach, defense, entity_reach, health, jump_height, knockback, model_height, model_width, hitbox_height, hitbox_width, step_height, view_bobbing
- Added new multiply, divide, subtract, set, randomize, and reset blocks
- Added support for Neoforge 1.20.4
Coming Soon
- Fabric Support and 1.19.4 support
Have you used the when entity spawns or on entity tick update procedure?