NBT tags NOT WORKING in conditions, it used to work in previous versions

Started by MatheusVieira on

Topic category: Troubleshooting, bugs, and solutions

Joined Oct 2015
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NBT tags NOT WORKING in conditions, it used to work in previous versions

I'm trying to make the entity have a specific texture layer if the boolean tag "isMale" is set to true, I've already made the procedure that sets the entity to have this tag as true in initial spawn, and THIS PART DOES work, as you all can see in the minecraft chat screenshot, the entity already has the tag

the problem is: the condition does not detect the NBT tag as true, so, it does not apply the texture to the animal (I tried to replace the NBT with other boolean stuff too, it works with other options, but not with NBT)

the problem is: the…
Mon, 04/15/2024 - 17:05

the problem is: the condition does not detect the NBT tag as true, so, it does not apply the texture to the animal (I tried to replace the NBT with other boolean stuff too, it works with other options, but not with NBT)

As the procedure editor clearly indicates, NBT data is not client-server synced.

To change entity textures, please use Synced entity data

Joined May 2024
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Having the same issue rn,…
Fri, 05/31/2024 - 08:21

Having the same issue rn, the layers are working but when I exit the game and enter it again they go invisible. I found a tutorial here, but I actually hope there is a better method. Is there any way to detect if layer is/isn't showing and reload it with procedure? It is not working if I just reload it every tick. Also, I am already using synced data.