Particles & VFX Plus [NeoForge 1.20.4, Forge 1.20.1]

Published by MinoBanana on
Supported MCreator versions
2023.4
2024.1
Tags / plugin type
Procedures
ParticlesPlusLogo
Downloads:
2549
Upvotes: 20
About the plugin

---Particles & VFX Plus---

-Adds Presets, Trails, and Visual Effects-

 

Particle ShowcaseQuake VFX

 

IMPORTANT NOTICE: THIS PLUGIN RELIES ON THE MOD Mino's Particle Presets

ENSURE IT IS A DEPENDENCY WHEN EXPORTING THE MOD OTHERWISE THE PARTICLES WILL NOT APPEAR

 


 

Version 1.0.1 Presets

 

  • The Current Available Particle Presets as of 1.0.1 Are:
    1. Flame Ring | Flame Spiral | Flame Cylinder | Flame Sphere | Flame Expansion | Flame Beam
    2. Ice Ring | Ice Spiral | Ice Cylinder | Ice Sphere | Ice Expansion | Ice Beam
    3. Dark Ring | Dark Spiral | Dark Cylinder | Dark Sphere | Dark Expansion | Dark Beam
    4. Light Ring | Light Spiral | Light Cylinder | Light Sphere | Light Expansion | Light Beam
    5. Small & Large Summoning Circles
    6. Flame Circle | Ice Circle | Dark Circle | Light Circle | Angled Flame Circle | Angled Ice Circle | Angled Dark Circle | Angled Light Circle
    7. Screen shake
    8. Quake

 

 


 

Using the Plugin

 

Before Starting - Navigate to the  Top Right of the Workspace and Click "Workspace Settings". Then click External API's and make sure to enable "Mino's Particle Presets"

 

Enable External API

 

There are 5 new categories of procedure blocks. 

Plugin Categories

 

The first category pertains to Particle Presets and includes particle related procedure blocks:

Example Procedure

The procedures here take three arguments: the preset, time, and entity to execute at.

 

 

The second category is dedicated to Summoning Circles of different sizes

Summoning Circle

The procedures here take three arguments: a size option, time, and coordinate location

 

 

The third category relates to particle trails. It is used to set a player or entities particle trail.

Particle Trail Procedure

For trail procedures without a time input, they will only function with "ACTIVE TICK" triggers.

 

 

The fourth category relates to VFX. Procedures here can produce visual effects without particles. 

vfx

Such as the Quake which causes nearby blocks to elevate slightly.

 

 

The fifth category relates to on screen visuals. Procedures here affect the visuals of the player.

visuals

Such procedures include screen shakes.

 

 

 

Required Dependency After Exporting: Mino's Particle Presets

rotating particle showcase

 


Tools Used to Develop the Plugin:

1) Particle Converter

2) Particle Plotter

 

Change Log Version 1.0.1:

  • Added support for Mcreator 2024.1
  • Added "Quake" visual effect
  • Added circularly rotating, and angled rotating particle trails
  • Added screen shake effect
  • Categorized procedure blocks
  • Changed colors of procedure blocks

     

License
All Rights Reserved

Plugin downloads
(2023.4) Version 1.0.0 - Particles & VFX Plus (1.20.1 FORGE) - ParticlesPlus.zip Uploaded on: 03/14/2024 - 09:23   File size: 12.15 KB
(2023.4) Version 1.0.0.5 - Particles & VFX Plus (1.20.1 FORGE) - ParticlesPlus-1.0.1-2023.4_1.zip Uploaded on: 04/14/2024 - 17:20   File size: 17.1 KB
(2024.1) Version 1.0.1 - Particles & VFX Plus (1.20.1 FORGE) - ParticlesPlus-1.0.1_0.zip Uploaded on: 04/14/2024 - 17:21   File size: 17.13 KB
(2024.1) Version 1.0.2 - Particles & VFX Plus (NeoForge 1.20.4, Forge 1.20.1) - particlesvfx.zip Uploaded on: 05/29/2024 - 16:14   File size: 24.09 KB

Comments

The only issue I'm having is that no matter what I do, the Mino's Particles Presets box doesn't appear. I have no idea why it's not, though there have been multiple plugins that have said there's supposed to be something in the External APIs section that didn't until they randomly did months later.

You can teach me the commands to make the block jump off the ground, but not the one from the mod, but the one from Vanilla Minecraft??, pliss

It is a very complicated process if you have the Minos Particle Preset mod enabled you can use the command /shockarea x-displacement z-displacement and it will do that effect for you. For example /shockarea 0 0 will make the block under you do it.

i got it working, and i tried to make the beam do damage, the link u sent says it was last modified in 1970 and it doesnt do anything

i went into workspace settings >> External APIs, i don't understand what to do next? Any Help Would Be Appreciated :}

how to make a trail that is on your video on the plugin's website?

Hey sorry for the inconvenient question but how did you go about creating the quake visual effect in the first place?

I think you should add a radius modifier to the quake so custom radii can be used (i.e. making only 1 block shake or having an entire area shake)

hello im sorry but how do i install your api i cant find it anywhere and have no experience with instaling them