Started by
faygeleh
on
Topic category: Help with modding (Java Edition)
Hello! The mod im working on is mostly cosmetic, so I've barely had to use any real procedures. I'm struggling to figure this one out. I checked for previous threads and found this one from 4 years ago. When I search for these keywords ("when item is used", "item is used", "used", etc) in the premade procedure templates, nothing came up, so I figure there are new procedure templates that I'm not able to find.
I want "ItemX" to deal 1/2 heart of damage every time you eat it. Is this still possible to do?
Go in the triggers Tab of the item and make a procedure for the "player finished using item" trigger and then in the procedure damage the player
Thank you! Like I mentioned above, im still figuring out how to create/use procedures, so I'm sorry to sound dumb but I could use a little help here - This is what my procedure currently looks like. What tab/keywords do I look for to find "player"? All guides I can find on this have "provided entity" built into the procedure.
In the "Minecraft components" Tab you'll find the "event/target entity" block, your damage block Is used to damage items not entities by the way (there's a damage Tab where you'll find the blocks to damage entities) and last thing, since you connected that procedure to a trigger of an item in it's properties, you don't need to set the global trigger in the procedure
I made a mistake, the block to damage entities is in the "entities procedures data" tab, it's the first one
actions, not data