Topic category: Feature requests and ideas for MCreator
I have a lot of ideas for MCreator and i really want to know if i'm missing somthing and what other people will like to have in MCreator.
My ideas
1 "No ammo needed" option for guns
2 "Is throwable option" for items
3 Binding a (slot) GUI to an item
4 Bow mod type (With 1-5 drawback stages and drawback textures)
5 Tree plant type
6 Vehicle mod type (Maybe with some extra options)
7 Repair item (~ points) event
8 Damage item (~ points) over time event
9 Repair item (~ points) over time event
10 Custom enchantments that activate events
11 Teleport to binded block event
12 Binding items to blocks
13 PLEASE More boss mob customizability
14 Is rideable option for mobs
15 Is tameable option for mobs
16 Will attack players option for mobs (to allow creation of player killing passive mobs/animals)
17 Can sit option for mobs
18 3D model mor sitting mob/animal
19 Extra item/block id selection tab in item/block selection menu (To allow you to create recipes that use items from other mods)
20 Mcreator needs to ignore the custom item/block id (From idea 19)
21 Color code option for things like names
22 Setting the mining area for tools (also good for custom enchantments) (ex. 1x1 3x3 5x5 7x7)
23 Execute command as command block event
24 If 23 does not work it can also be "Execute command as client"
That's it.
It will be hard, they have more then only Mcreator! But these are pretty cool idea's! But we need to wait for Mcreator 1.6.7 (1.9) to be released, maybe they are allreaddy added, but we don't know! But cool stuff up there! Have an great day!
For the no ammo you can make it so you need "almost no ammo" For example lets say a gun needs glowstone to shoot, but you only want to need one glowstone. You can make it so when the gun is used it adds glowstone to your inventory. You will lose glowstone but instanly get it back!
Isn't #16 already a feature?
Simple things can be added quickly but vehicles think very hard but one day can be added!
Another idea is a explosive/tnt mod type
@#3 Yes but it does not work.
Mobs will only attack a player if the AI is absed on a agressive mob.
"Acts agressively against" does not work for the player.
@#2 THX for the tip, it will really help me and other people that will read this
@#4 But.... If they want to try doing it, that will be GREAT.
In this topic I found some nice ideas for the MCreator and some of them will definitely be implemented in the future!
@#6 I hope that this future will not be long to arrive :D
@#6 Wow! That's great!
Everyone that uses MCreator will really like that.
i think my favorite out of those i want to see is the tree type one cause i cant get trees to spawn in my biomes ive tried using a schematic but its not really working how id hoped
@#2 You can set the gun as it's own ammo and give it infinity using a custom recipe. :)
I'm back!!!!!!!!!