End biomes is a plugin that adds support for defining new biomes that generate in the end through the use of the end biome mod element. By using this, compatibility between multiple end mods is possible, as there will no longer be a need to generate new terrain on top of the vanilla biomes.
Examples
There are 5 types of biomes you can create, Highlands, Midlands, End islands, Barrens and a main island replacement biome.
Your highlands biomes can also specify a midlands biome and barrens biome that generates around them. The sub-biomes are automatically turned into end biomes when selected, meaning you don't need to make multiple end biome elements to use them.
The endstone mod element is also included, which allows you to select a block that chorus plants and flowers can be placed on.
You can then use the new chorus plant feature to generate chorus plants on top of your custom endstones in your biomes.
This plugin requires the forge mixin support plugin to function.
This is a java plugin and requires java plugins to be enabled.
Changelog
v2.5
-Ported to 2024.2 and neoforge 1.20.6
v2.4
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
v2.3.1
-Fixed ModSurfaceRules causing a build error
v2.3
-Highlands sub-biomes can now use the same biome as the highlands
-Greatly reduced the amount of code surface rules generate
v2.2
-The plugin now supports forge 1.19.2
v2.1
-Fixed using barrens biomes causing the end biomes registry to fail generating
v2.0.1
-Fixed the end biome element not properly disabling some fields in the biome element
v2.0
-Completely reworked the whole plugin
-Updated for 1.19.4 and 1.20.1 in MCreator versions 2023.3 and 2023.4
-Dependency mods are no longer required
Comments
This plugin is great but I have one little issue. So, while my custom endstone can have chorus blocks placed on it, for some reason, chorus features can't spawn on it. I have no clue why. Whether it be through /place or naturally via the feature thing in my mod, it just doesn't feel like placing it. Weird. Do you know what could be causing this?
I can't get it to work at all. the biomes don't spawn, even with the weight set to 100. I have five of them too, and not one of them spawns. the extension seems to not work on 2024.1, and if there's something I'm doing wrong other than choosing the biome, setting the weight and setting the type, I'm all ears.
I am trying to add 4 elements biomes to the end, and the problem I have been encountering is the previously mentioned highlands biome generation where they form strips, so if you have any suggestions on what biome types should be used for each element that would be greatly appreciated.
I noticed that, if I add multiple highlands biome elements with the same weight (1 in my case), they sort of form rings. Specifically, the first biome added is the outermost one, the second one inside it, then the third one, etc. This basically has the effect that the 4th highlands biome ends up generating thousands to dozens of thousands of blocks away from another while the first added takes over pretty much half the dimension.
Is this wanted behaviour?
Additional detail:
- I edited the values slightly to make them more common towards the middle, but they keep their ring shape.
- I duplicated the elements. In case that is causing the issue, I will make a new one for each instead. In case I get this to work, the reply will stay for future reference.
Tried to test it with /locate biome and it says that the biome isn't within reasonable distance, also not generating no matter how much weight i put in, is there a tutorial available?