Topic category: User side tutorials
Hello! I heard alot of people really badly want to know how to do this. So here I am! Let's get right into the coding.
First, use the Nerdy's Gecko Lib plugin for the animations. Also use it in blockbench. Second, go in block bench. Create your model, and create 2 different animations. One called Idle and another called walk. Now, go in MCreator and create an entity with this model. Set the health to infinite, so it never dies. Then, enter in your animations. Now make a produce. Set the trigger to player respawn. Then spawn the entity and give the entity you spawned a varible to whatever player summoned it by respawning/spawning. Then, create another produce detecting where ever the player walks and when the player walks. Use the varible to make the new entity face the same direction of the player and whenever the player walks, the entity walks, and whenever the player is idle, the entity is idle. Now just update the position of the entity and remove the spawn egg of this entity and boom! Your done!
Hopefuly this helped! -- KrebPleb
Will it not overlap with the original model?
what about when is swimming?
what about mining and attacking and all and what if it lags behind or something like that
Time to make a morph mod!
what about the players skin?
Please Explain More!!! I wanna give the player a set of wings! How Do I Do That?!
That is a pretty good idea but also pretty hard to animate every single movement what the player does. But for holding items or wearing armor then it doesn't look that good anymore.
Nice... Actually what about just make Plyer ride entity and prevent Shifting from entity?
Idk, just random thought
I think I found a much simpler way in doing this.
Make an entity (from Blockbench) do animations and stuff like that. (btw im using an item that animates the player) Then when the player uses the item summon that entity with that animation.
And if you're wondering how to do texture simply turn the player invisible get the armor that the player is wearing and put that armor on the custom entity with textures and such.
From far away it'll look like the player is being animated. (works up close too)
Now if you are wondering "What if the player isn't using armor?" then make the texture black or something.
You can also do usernames if the mod is private and for you and your friends, that'll work too.