[TUTORIAL] How to make workspace backups

Started by luki_123CZ on

Topic category: User side tutorials

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[TUTORIAL] How to make workspace backups
Sun, 10/26/2025 - 20:38 (edited)

This tutorial requires File Manager plugin!

Mcreator's build-in backups only backup .mcreator file, which cannot restore corrupted elements or procedures. This tutorials shows how to backup more than that file. 

How does it work?

It's really simple. Every time the procedure is run, it zips chosen folder(s) or file(s) and puts the ZIP in a folder.

How to implement it?

  1. Download or copy the procedure below

  2. Put your workspace's location in the string variable called "FileLocation" (Example: C:\Users\luki1\MCreatorWorkspaces\visual_recipe_editor)
  3. That's it

Result

After that, whenever your mod loads into the game, a full backup of the elements folder will be created. It should look like this:


Customization

You can: 

  1. Make a custom time stamp or customize file's name
  2. Mess with a File Manager plugin and zip more files or files
  3. Choose a custom trigger (or connect it to a command etc., it's just a procedure)

Keep in mind that you should disable this when publishing your mod!

Edited by luki_123CZ on Sun, 10/26/2025 - 20:38
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Can't wait to forget to…
Tue, 10/28/2025 - 07:40

Can't wait to forget to disable this before exporting XD.

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I mean it shouldn't crash…
Wed, 10/29/2025 - 13:43

I mean it shouldn't crash the game or break anything, you should disable it just to make sure it doesn't do unexpected things.