Topic category: Troubleshooting, bugs, and solutions
edit (8/17): Currently need help on figuring out how to change the json version for models. Any help from the Geckolib experts would be greatly appreciated. (Specifically version 1.12.0)
Earlier today I played an older build of my mod (requires Geckolib to run) and it worked fine. However, after re-exporting my mod today (with no changes made) it suddenly started freezing my game at the loading screen. It displays the Mojang screen with an unmoving loading bar, and whenever I enable fullscreen the application turns fully black. I've waited several minutes and the screen has not changed.
I updated MCreator and Geckolib (the plugin and the mod) to their respective latest versions. I've updated Java. I've restarted my computer. I've cleared my resource packs. Nothing has worked. I am still met with this frozen screen. The game does not say "not responding" and closes easily, nor does a crash report appear on the launcher screen when I reload it.
Does anyone have any suggestions as to how to fix this? If it can be fixed.
(I hope I'm doing this right)
Update: Once again updated Geckolib to the latest version but I still have the issue.
Does this mean anything to anyone?
I've figured out that Minecraft isn't happy with my large textures all of a sudden. I hope this is fixed because there's no way I can compress these large textures into 16x16 squares.
Error is unsupported geometry version.. I recommend getting in touch with plugin author or checking some of their tutorials
The light model doesn't require any plugins to exist, which is why I suspect it's an issue with MCreator itself.
It is not, this crash happens with plugin loaded. You can also investigate the crash log and see it comes from geckolib code.
I'm following, thank you.
Update: I tried to create a simpler mod to get my mind off it. With the GeckoLib plugin fully disabled on Blockbench and entirely unused on MCreator, my game still crashes whenever I try to use a custom model for entities. I don't know what I'm doing wrong at this point. Is anyone else having a problem with custom entity models at all?
Update to update: I figured out the problem. The "format_version" of the json file for the models is not in the right version (the model exports as 1.21.0, while the supported version is 1.12.0). If anyone knows how to change the format version of a model to 1.12.0 I'd appreciate a guide. If not, I'll figure it out myself.
Final update: PROBLEM SOLVED!!! For anyone else having the issue, find the .geo.json file and open it in Notebook, change the format version to whatever your game's log tells you is required. It won't cause any corruptions (that I'm aware of).
Seems like blockbench, well it was blockbench after all ;)
I believe this issue is also covered on the plugin page