Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench
How to use
First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.
Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your animations files.
Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.
You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.
Important information
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Java plugins must be enabled for the procedure blocks and player animations resource tab to work
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This plugin requires the forge mixins plugin to be installed
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No external dependencies are included in your mod, this is all using code provided by the plugin
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The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod
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When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them
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While you can use MoLang in your keyframes, only the query.anim_time query is supported
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If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice
Changelog
v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it
v1.1.1
-Fixed animations crashing in multiplayer with multiple players online
v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change
v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation
v1.0
-Plugin release
Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4
Comments
I've been trying to get this plugin to work for months now, and have gone through multiple projects and tutorials to figure out how to make it stop crashing every time the animation is supposed to start, but I still haven't found anything and I still can't get it to work, does anyone know how to fix this?
Hey nerdy! Developer of prime piece, prime slayers here. We're using your plugins for our mods massing around 600k+ downloads but we have a large issue. We're using MCREATOR 2023.4 with alot of plugins and we're using this plugin to do important things like hiding the player with armor on during transformation and moves and we were wondering if you could make a server sided version for 2023.4? Thank you for your time!
not cheering up the head is enough.