Nerdy's Player Animator

Supported MCreator versions
2025.2
EAP 2025.3.42611
Tags / plugin type
Global triggers
Java plugin
player animator
Downloads:
22281
Upvotes: 196
About the plugin

Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench



How to use

First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.

Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your animations files.


Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.


You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.



Important information

  • Java plugins must be enabled for the procedure blocks and player animations resource tab to work

  • This plugin requires the forge mixins plugin to be installed

  • No external dependencies are included in your mod, this is all using code provided by the plugin

  • The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod

  • When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them

  • While you can use MoLang in your keyframes, only the query.anim_time query is supported

  • If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice


Changelog

v1.4.1 (2025.3)
-Fixed piglins crashing the game in 1.21.1

v1.2.1 (2025.2)
-Fixed piglins crashing the game in 1.21.1

v1.4
-Added the option to play player animations in both third person and first person

v1.3
-Ported to MCreator 2025.3

v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it

v1.1.1
-Fixed animations crashing in multiplayer with multiple players online

v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change

v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation

v1.0
-Plugin release

Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4
License
MIT License

Plugin downloads
Nerdy's Player Animator v1.2.1 (2025.2 ONLY) - nerdys_player_animator.zip Uploaded on: 10/23/2025 - 22:30   File size: 44.78 KB
Nerdy's Player Animator v1.4.1 (2025.3 ONLY) - nerdys_player_animator_0.zip Uploaded on: 10/23/2025 - 22:31   File size: 45.75 KB

Comments

My animations work but I have a run animation that I don't know how to hold. Does anyone know how to hold an animation a loop without the animation being stuck forever or keep repeating the beginning? Thanks

Sure, i've done this before.
You need to create a variable for the player. for example:
let's say you want your running animation to trigger when player is sprinting.
You create a variable for sprinting. Then you create a tick event that checks if the player is sprinting and if this variable is set to false. Then set it to true. this will trigger the running animation just once.

I created a folder with the correct name ("player_animation"), loaded the animation into it, created the "SetupAnimations" procedure, but nothing works, MCreator gives a build error. Halp pls

How to make a player animation for a specific item for example slashing or just holding it a different way in 3rd person

Nerdy, could you in the next update add the "query.rotation_to_camera" functions? So that animations start where the players head already is. I'm using real camera and the animation just snaps to the vector 0 0 0 and it's nauseating. Ik not a you problem, but I would love if you added it!
stuff like: query.rotation_to_camera(1) - query.body_y_rotation

I am having an issue where the player_animation folder will not generate. I tried to reinstall plugin and create a new workspace. Any help is greatly appriciated.

yo nerdy , do you mind if you update your plugin builder to support 2024.3? when you have time

"(and have the playerAnimator library enabled in workspace settings)" where can i download the library to put it in workspace settings?

I've been trying to get this plugin to work for months now, and have gone through multiple projects and tutorials to figure out how to make it stop crashing every time the animation is supposed to start, but I still haven't found anything and I still can't get it to work, does anyone know how to fix this?

I'm starting to give up at this point because it seems like this plugin just simply doesn't work no matter what I try, please fix it and yes, I've done everything your supposed to do, it just doesn't work

Nevermind, if anyone is experiencing this issue, just use world event tick and for each player in world to play animations for it to be server sided without the server sided plugin.