Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench

How to use
First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.
Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your animations files.

Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.

You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.

Important information
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Java plugins must be enabled for the procedure blocks and player animations resource tab to work
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This plugin requires the forge mixins plugin to be installed
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No external dependencies are included in your mod, this is all using code provided by the plugin
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The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod
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When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them
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While you can use MoLang in your keyframes, only the query.anim_time query is supported
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If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice
Changelog
v1.4.1 (2025.3)
-Fixed piglins crashing the game in 1.21.1
v1.2.1 (2025.2)
-Fixed piglins crashing the game in 1.21.1
v1.4
-Added the option to play player animations in both third person and first person
v1.3
-Ported to MCreator 2025.3
v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it
v1.1.1
-Fixed animations crashing in multiplayer with multiple players online
v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change
v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation
v1.0
-Plugin release
Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4Comments
Hello, I would like to thank you for the plugin. I just have one little quiestion: Can you PLZZZZ publish this plugin on curseforge or modrinth plzz. I need it because if I want to play my mod (wich uses this plugin) with my friends I need to have the plugin available on curseforge or modrinth. I would appreciate it a LOT if you publish it there.
i have a error
Task :compileJava FAILED
C:\Users\......\MCreatorWorkspaces\anim_player\src\main\java\net\mcreator\animplayer\procedures\SetupAnimationsProcedure.java:31: error: cannot find symbol
private static IAnimation registerPlayerAnimations(net.minecraft.client.player.AbstractClientPlayer player) {
^
symbol: class IAnimation
location: class SetupAnimationsProcedure
C:\Users\......\MCreatorWorkspaces\anim_player\src\main\java\net\mcreator\animplayer\procedures\SetupAnimationsProcedure.java:28: error: package PlayerAnimationFactory does not exist
PlayerAnimationFactory.ANIMATION_DATA_FACTORY.registerFactory(new ResourceLocation("anim_player", "player_animation"), 1000, SetupAnimationsProcedure::registerPlayerAnimations);
^
Is it possible to use a plugin without adding a dependency? That is, for example, I use a procedure and make it a condition that it will only work if the mod is installed, and there will be no dependency and animations will be played only for those who have installed the mod
Hello everyone !
I was testing animations when I discovered that some files cannot be loaded and get ignored, causing the game to crash if you try to play them.
I searched for a looong time and found that : animation names are CASE SENSITIVE ! (lowercase only)
Exemple : waving.json : loads / somePose.json : ignored
Hope this'll help :)
if you use keep on last frame it will glitch and ruien the player animations