Player Animator [Forge 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.21.1]

Supported MCreator versions
2022.2
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
Tags / plugin type
API support
Global triggers
Procedures
player animator
Downloads:
13929
Upvotes: 158
About the plugin

Player Animator is a plugin that allows you to animate the player model using smooth keyframe (json) animations created with blockbench, blender or even by hand. This is done though the help of the playerAnimator library.

 

Example of a player animation:

 

animation example

flip animation

 

How to use:

 

First, you will need to use blockbench, animate a template player model and extract the .json animation. The animation in the first example is made with blender, but you can use the geckolib plugin in blockbench like I did to make the second example.

Now that you have the animation file, it will need to be placed here:

file location

Once you have placed your animation in the correct folder, you need to make an empty procedure and select the event shown below. The procedure does not need any further inspection.

name

procedure

Now, you are ready to use your animations! All you will need to do is include the procedure block provided by the plugin (and have the playerAnimator library enabled in workspace settings).

procedure block

Potential issues when using the plugin:

"I can't get the animation parts to work correctly!" -You can find the official bbmodel here

"The game keeps crashing when I try use the animation!" -You either didn't place the file in the right place, or you renamed the animation after exporting it. Don't do that.

"I'm getting a build error!" -You didn't name the SetupAnimations procedure correctly, or your use of the procedure block was simply not accounted for.

"The animation won't play!" -None of the entities in your event are players, therefore it has nothing to play for.

License
MIT License

Plugin downloads
Player Animator v1.8.1 - playerAnimator_0.zip Uploaded on: 04/13/2024 - 04:26   File size: 12.37 KB
Player Animator v1.9 (2024.1, 2024.2 ONLY) - (1.20.1 only) server synced - playerAnimator_1.zip Uploaded on: 07/27/2024 - 09:18   File size: 9.08 KB
Player Animator v2.0 (2024.2, 2024.3 ONLY) - (1.20.1 forge, 1.21.1 neoforge) server synced - playerAnimator.zip Uploaded on: 10/24/2024 - 10:53   File size: 9.41 KB

Comments

I'm using the newest version of MCreator, 2024.2, but when I use the latest version of this plugin, it won't load, and it doesn't show up in the API's menu of the workspace settings. My exact version is 2024.2.29712. Will the latest version of this plugin, v1.9, work with it?

is there a way to stop said animation? Like it plays only when player holds a specific item and when there is no item in hand it stops the animation(or does idle minecraft animation)

Okay, now with the new version, how can I use the client side procedure triggers?
For example, if I set a trigger in a if statement with the delta movement of event target entity
It does trigger the animation but variables and NBT tags don't trigger.

Yes, but looks like it breaks client blocks. Like if the condition is met, it will trigger only the animation, skipping everything else inside the if statement.

Example, I have a if statement set so that if the x and z delta movement of a player is different than 0 (walking) it will trigger an animation and set a variable to false and a number nbt tag tag to 1. All in the same if statement. When the player walks and the condition is met, only the animation triggers, the variable and NBT tag keeps unchanged. Strangely If I sprint and Jump in the game, then the condition is met, the animation also triggers but the variable and NBT tags change accordingly. This doesn't happen with version 1.8.1 of the plugin.

https://imgur.com/a/mxTvQOm
Look for yourself, this is the code
global trigger is On entity tick update.
It really just needs to check if the player is sitting and if it moves (z and x delta movement ≠ 0), then he stops sitting (sets sitting variable to false) and reset the animation. But the procedure triggers and only the playeranimator block is triggered, it skips every other block in the if statement.