Topic category: Help with Minecraft modding (Java Edition)
i dont know why but all tutorials dont work for me or i dont know how or my model is too big i dont know
im making caseoh boss
please help i dont know
there is a code
// Made with Blockbench 4.11.1
// Exported for Minecraft version 1.7 - 1.12
// Paste this class into your mod and generate all required imports
public class caseohbig extends ModelBase {
private final ModelRenderer Body;
private final ModelRenderer head;
private final ModelRenderer RightArm;
private final ModelRenderer RightLeg;
private final ModelRenderer LeftLeg2;
private final ModelRenderer LeftArm;
public caseohbig() {
textureWidth = 4096;
textureHeight = 4096;
Body = new ModelRenderer(this);
Body.setRotationPoint(0.0F, -900.0F, 0.0F);
Body.cubeList.add(new ModelBox(Body, 0, 2845, -453.0F, -521.0F, -445.0F, 906, 361, 890, 0.0F, false));
Body.cubeList.add(new ModelBox(Body, 0, 2384, -510.0F, -162.0F, -511.0F, 1020, 690, 1022, 0.0F, false));
head = new ModelRenderer(this);
head.setRotationPoint(0.0F, -1413.0F, 0.0F);
head.cubeList.add(new ModelBox(head, 0, 0, -209.0F, -361.0F, -205.0F, 418, 361, 410, 0.0F, false));
RightArm = new ModelRenderer(this);
RightArm.setRotationPoint(-453.0F, -1266.0F, 0.0F);
RightArm.cubeList.add(new ModelBox(RightArm, 2834, 0, -282.0F, -134.0F, -167.0F, 297, 739, 334, 0.0F, true));
RightLeg = new ModelRenderer(this);
RightLeg.setRotationPoint(-233.0F, -387.0F, 0.0F);
RightLeg.cubeList.add(new ModelBox(RightLeg, 0, 976, -182.0F, -13.0F, -233.0F, 364, 424, 466, 0.0F, false));
LeftLeg2 = new ModelRenderer(this);
LeftLeg2.setRotationPoint(233.0F, -390.0F, 0.0F);
LeftLeg2.cubeList.add(new ModelBox(LeftLeg2, 0, 976, -182.0F, -10.0F, -233.0F, 364, 424, 466, 0.0F, true));
LeftArm = new ModelRenderer(this);
LeftArm.setRotationPoint(439.0F, -1239.0F, 0.0F);
LeftArm.cubeList.add(new ModelBox(LeftArm, 2834, 0, -1.0F, -161.0F, -167.0F, 297, 739, 334, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
Body.render(f5);
head.render(f5);
RightArm.render(f5);
RightLeg.render(f5);
LeftLeg2.render(f5);
LeftArm.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
Your model is for 1.12, but latest MCreator versions are not for this Minecraft version. Use the right model version
but in block bench there is no 1.12.2 or 1.14 version
i dont know
Oh, you use blockbench. In this case, get in touch with the plugin author if you believe you have found a bug