you could make a variable, that if you start charging it sets to 0 then gets bigger, when the player stops charging check if the variable is the value you need, if not do nothing and when they start charging again it will be 0, if its that value you want it does what you want it to do
you could make a variable, that if you start charging it sets to 0 then gets bigger, when the player stops charging check if the variable is the value you need, if not do nothing and when they start charging again it will be 0, if its that value you want it does what you want it to do
its just an idea, if it doesnt work idk man
i dont think that would work at all