Nerdy's Player Animator

Supported MCreator versions
2025.2
EAP 2025.3.42611
Tags / plugin type
Global triggers
Java plugin
player animator
Downloads:
22273
Upvotes: 196
About the plugin

Nerdy's Player Animator is a plugin that allows you to animate the player model with bedrock entity keyframe animations using blockbench



How to use

First, you will need to click here to download the official blockbench player model you will be animating. Now that you have the model, you will need to create animation for it in blockbench. If you do not know how to create and export blockbench model animations, watch a tutorial on how to do so.

Once you have your .json animations file, you will need to navigate to the resources section and find the new player animator tab. Here, you can import your animations files.


Once you have imported your files, you can use the play animation procedure block, in which all your animations are listed.


You can also stop any ongoing animations using the stop animation procedure block. This will work on any other animations being played by mods using this plugin.



Important information

  • Java plugins must be enabled for the procedure blocks and player animations resource tab to work

  • This plugin requires the forge mixins plugin to be installed

  • No external dependencies are included in your mod, this is all using code provided by the plugin

  • The plugin should only be loaded if you plan on using player animations, as otherwise it will generate all of its player animation related code for no reason and bloat your mod

  • When playing the animation, it will respect the loop type set in blockbench; a looping animation will loop and a hold on last frame animation will freeze on the last frame, so you will need to use the stop animation procedure block to end them

  • While you can use MoLang in your keyframes, only the query.anim_time query is supported

  • If you experience issues with flickering when playing animations, then make the procedure block only run on either the server or the client so it doesn't trigger twice


Changelog

v1.4.1 (2025.3)
-Fixed piglins crashing the game in 1.21.1

v1.2.1 (2025.2)
-Fixed piglins crashing the game in 1.21.1

v1.4
-Added the option to play player animations in both third person and first person

v1.3
-Ported to MCreator 2025.3

v1.2
-Added support for all bedrock keyframe types
-Added limited support for molang
-Fixed player arm swinging being stopped even if the animation doesn't affect it

v1.1.1
-Fixed animations crashing in multiplayer with multiple players online

v1.1
-Added the check if animation is playing procedure block
-Added chinese translations (thanks to cdc1234)
-Changed the animation loader so animations for each mod use namespaces, you will need to save your procedures that play animations again or regenerate the code of the workspace to apply this change

v1.0.1
-Increased plugin weight to prevent other plugins overwriting its template generation

v1.0
-Plugin release

Legacy player animator versions archive:
1.8.1 for 2024.1
1.9 for 2024.1 and 2024.2
2.1 for 2024.3 and 2024.4
License
MIT License

Plugin downloads
Nerdy's Player Animator v1.2.1 (2025.2 ONLY) - nerdys_player_animator.zip Uploaded on: 10/23/2025 - 22:30   File size: 44.78 KB
Nerdy's Player Animator v1.4.1 (2025.3 ONLY) - nerdys_player_animator_0.zip Uploaded on: 10/23/2025 - 22:31   File size: 45.75 KB

Comments

the animations don't work. I don't even have a build error. I'm on 2024.2 for 1.20.1 forge.

i submitted a request in the issue tracker for more info but i to am having trouble with the "SetupAnimations" procedure resulting in a bunch of errors

When trying to save the procedure "SetupAnimations" (It has the same name and it's a blank procedure), it gives a build error (I'm using v1.9)

i have a build error and i cant fix it i have the producule thing and the on player tick update thing and i put the other thing in it and it dossent work i dont have the other event trigger with the player animator

in my first-person animation, the main hand is visible, how do I remove it?

ava.lang.NullPointerException: Cannot invoke "dev.kosmx.playerAnim.api.IPlayable.playAnimation()" because the return value of "dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry.getAnimation(net.minecraft.resources.ResourceLocation)" is null

Getting this error always when I tried to play the animation

when i try to make backflip animation its -360 degrees on blockbench, same works in game but after the animation player glitches and setting itself 0 degrees. how can i fix that?

When I enable Player Animator API, one of my Geckolib entities gets a bunch of build errors and they disappear from the code that imports them (e.g. "import net.mcreator.mod.entity.ZombullyEntity;"
)

Disabling the API does not fix it so I have to make a new Geckolib Entity instead.

This doesn't cause any errors in singleplayer for some reason, but I get errors if I try to run a server with it.

updated a mod of mine from version 1.20.1 to 1.21, but now my animations appear first and are slower than normal, why?

Submitted by springedboi on Mon, 11/18/2024 - 01:22 Permalink

keeps giving me a error saying stuff like "Cowardly refusing to send event net.minecraftforge.client.event.TextureStitchEvent$Post to a broken mod state"

i keep getting [modloading-worker-0/FATAL] [mixin/]: Mixin apply failed playerAnimator-common.mixins.json:firstPerson.LivingEntityRendererMixin -> net.minecraft.client.renderer.entity.LivingEntityRenderer: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException @Shadow field f_115291_ was not located in the target class net.minecraft.client.renderer.entity.LivingEntityRenderer. Using refmap player-animation-lib-minecraft_common-refmap.json error, please help