Mutable Components [Now supports all global scopes!]

Supported MCreator versions
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
2026.1
Tags / plugin type
Procedures
Variables
A text that reads "Mutable Components!" in various different chat colors and text types, such as bold, italic, underline, and strikethrough
Downloads:
4052
Upvotes: 25
About the plugin

Ever wanted to make customizable chats, item names, or more interactability in general? This plugin helps you use a class called Mutable Components, allowing you to do exactly that!

Supported plugin versions:

Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A screenshot containing a compilation of procedures that Mutable Components offers

For info on specific procedures, check this file

Changelog

For the full list of changes, check this file

v4.0.6

  • Changed BlocklyVariableType of variable from mutablecomponent to MutableComponent. This does, however, mean you will have to re-create local variables in any procedure that uses it. Global variables, however, are unchanged.

v4.0.5

  • Slightly changed the forge-generator check on component player variables to make it more accurate

v4.0.4

Insert error 404 joke here (or should I say "Error 404: joke not found", tee hee)

  • Global component player variables should no longer error if on an MCreator version 2023.4-2024.4 on a Forge generator
  • Encoding a component to Json will now safely return a JsonPrimitive if something goes wrong

v4.0.3

  • Dropped support for Forge 1.19.2 and made the minimum MCreator supported version 2023.4 due to plugin compatibility issues
  • Component appending now accepts strings alongside components
  • Cleaned up nbt component storage code for global world variables for 1.21.8

Plugin downloads
v4.0.6 - mutable_components_0.zip Uploaded on: 06/01/2026 - 19:30   File size: 226.86 KB

Comments

Can one obfuscate part of an item/block's name with this plugin? As in that rapidly changing unreadable text? That'd be pretty cool.

Sorry for the super late reply but yes, it is possible. For example, you could make a mutablecomponent variable, add a normal component with text, then append another component to the variable with the obfuscated text format style to have that part of the text be unreadable