Started by
HuskFan
on
Topic category: Feature requests and ideas for MCreator
I think to make it easier for new people (such as myself) to make a full armor set bonus, I think the armor set triggers section needs a "full armor set tick" procedure.
This could be helpful, but it probably won't be added because it is very simple to do this already.
Just make a helmet tick procedure that checks if you are wearing the chestplate in armor slot 2, the leggings in armor slot 1, and the boots in armor slot 0. That's it, you can put your armor set tick procedure in that if block.
Yeah I know but I think it would still make it at least a bit easier.
How do you do that by the way? I know there is an if block but where is the "item in slot x" block?
I'm pretty sure the get item from armor slot block is in entity data, or you could use the search bar and search for armor, it would probably bring it up.
Also, just a heads up, there is a different but similarly-titled block that gets inventory slots rather than armor slots, so just double-check that you get the armor slot one, as the other one doesn't work for this (it is useful for other situations though)
K.
Ok so I was watching the enchantment video, and I looked where he got the "get item from armor slot X" and I went to mcreator and it literally was just missing. It might be because I am using neoforge instead of curse forge, but I don't know.
In MCreator release 2025.1, for NeoForge Minecraft version 1.21.4, it is in entity data, near the bottom. For my computer screen and UI size, if I scroll to the bottom, then scroll up one or two full scrolls of my scroll wheel, it is visible on screen. It is one of the red colored procedure blocks in entity data.
The exact name of it how it shows up in the procedure interface is "Get item from armor slot [0] of [event/target entity]" I use [square brackets] to show where another procedure block is inserted into it by default.