Unoffical MCreator 2025.3 aarch64 build

Started by AzureTecDevs on

Topic category: General discussion

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Unoffical MCreator 2025.3 aarch64 build

I have made a version of MCreator for aarch64-based Linux computers. I myself use Linux on my aarch64 computer, and have (along with others) wanted a aarch64 version of MCreator. To fix this, I changed some things in the Gradle and now it works (almost)!

The only things not working is runClient. The reason why: When downloading the game, MCreator downloads a x86 build of LWJGL, which is incompatible on Aarch64 processors. I have not fixed this yet, but plan to in the future.

 

Source code: MCreator Aarch64 Edition (GitHub)

(All original code by Pylo, I only changed some libraries to make it work)

When downloading the game,…
Sat, 08/02/2025 - 19:45

When downloading the game, MCreator downloads a x86 build of LWJGL, which is incompatible on Aarch64 processors. I have not fixed this yet, but plan to in the future.

MCreator does nothing here. It is neoforge using Gradle, and this part is outside our control

Joined Jan 2024
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Thank you for telling me…
Sat, 08/02/2025 - 23:50

Thank you for telling me that. I tried looking through the source code to find where it downloads LWJGL, but I guess it doesn't do that itself.

It is neoforge using Gradle, and this part is outside our control

There IS probably a way to change this so NeoForge downloads an aarch64 version of LWJGL, but I don't know yet.

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Klemen, where (in the large…
Sun, 08/03/2025 - 13:02

Klemen, where (in the large code-base) does MCreator download the gradle files? If I know this, I could swap out the download links (or run a server that fools MCreator into downloading my custom Gradle files).