Started by
AzureTecDevs
on
Topic category: General discussion
I have made a version of MCreator for aarch64-based Linux computers. I myself use Linux on my aarch64 computer, and have (along with others) wanted a aarch64 version of MCreator. To fix this, I changed some things in the Gradle and now it works (almost)!
The only things not working is runClient. The reason why: When downloading the game, MCreator downloads a x86 build of LWJGL, which is incompatible on Aarch64 processors. I have not fixed this yet, but plan to in the future.
Source code: MCreator Aarch64 Edition (GitHub)
(All original code by Pylo, I only changed some libraries to make it work)
MCreator does nothing here. It is neoforge using Gradle, and this part is outside our control
Thank you for telling me that. I tried looking through the source code to find where it downloads LWJGL, but I guess it doesn't do that itself.
There IS probably a way to change this so NeoForge downloads an aarch64 version of LWJGL, but I don't know yet.
Good luck!
Klemen, where (in the large code-base) does MCreator download the gradle files? If I know this, I could swap out the download links (or run a server that fools MCreator into downloading my custom Gradle files).