Started by
Paul Leps
on
Topic category: Help with Minecraft modding (Java Edition)
I have a gamerule that decides whether or not one of the bosses i've made play their boss muisc. And for some reason the things actting werid and when i used a print block to see what going on i got this
I have no idea what could possibly be causing this. Or why the Server thread that should be handling it is giving me the right result.
And the Render thread that from the name alone shouldn't be bothering with gamerules is saying it is. Or why the boss is using that as it's value. Can someone please explain WTF is even somewhat causing this
Edited by Paul Leps on Sat, 08/09/2025 - 12:35
How to Make a Game Rule | MCreator
Game rules may not be synced in all cases. How do you change the gamerule? Generally, gamerules only operate on the server-side
i change it via commands. Sadly this issue is now also occuring with something else. But the issue is the same. The render and server threads disagreing for some reason. Can someone please explain why the render thread has enough control to make my procedures fail. But why they disagree that badly?
NVM found a fix for the first one. Just making it so you can't run in the client side part of the world