Started by
gustavowizard123
on
Topic category: Help with MCreator software
Im trying to animate my water mob when its swimming, how do i do without GeckoLib? i create from Blockbench
GeckoLib do Not suport 2025.2, they claim they have a new option to create animations inside Mcreator but all the posts i find here are with geckolib.. i tried to export one from blockbench but its not working, i set up the condition : If Entity is Swimming -> Return True _> Else Return False, but my dolphin wont play the animations when its swimming... btw they still didnt fix the swim speed, its very very slow speed yet...
actually i made some tests and the problem is not the animation: it does work - but only when i set the Condition: IsOnWater, the Condition: IsSwimming is Not working, even thou the entity IS swimming... how could i fix this?
The mob is WaterEntity, thus the Behavior i set Swim Around, not Walking, but the Behavior Swim Around do not satisfy the condition IsEntitySwimming, and there is no IsEntityMoving condition so im kinda lost lol
aight so i manage to make this work using If Delta Z, X or Y Movement is Different from 0 then fire the Return True, thus im 100% sure that the condition IsSwimming dont work with the Swimming AI behavior
also what is the difference of Do Meele Attack and Do Meele/Contact Attack? im trying to make the entity attack other fishes here and its not
oh nvm again i got it, hehe AI respond me