Explanation of New Vanilla Animation System

Started by silverman1983 on

Topic category: Help with MCreator software

Joined Aug 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Explanation of New Vanilla Animation System

I am attempting to make custom animations for a new mob; I plan on making a lot of them in the future. When I originally created custom animations, I used GeckoLib for them to work. This does not seem to work nowadays, since the plugin is no longer supported. Can someone provide a concise explanation on how the new vanilla custom animation systems works, and how to implement these new animations? 

Thank you for your time. 

Joined Dec 2014
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
they moved it to the…
Sat, 10/04/2025 - 07:31

they moved it to the animations tab of your entity.

and now you have to store if the entity should play an animation somehow, fx. a global variable or nbt (that you know will be synced to the client!)