Started by
zyloyoutube
on
Topic category: Troubleshooting, bugs, and solutions
Im trying to make a crafting pad that has one use. when right clicked, it is supposed to open the crafting menu, and when closed, its supposed to dissapear from my inventory. ive been tinkering and i cant think of a good way to open the gui without making a new custom one, but i dont want to make every recipie again. What do i do?
This should be simple but this sure took a while to figure out lol
does the air block act as the "container" somehow, or is it unnecisary?
no it's just, mcreator won't automatically know when custom code snippets are using trigger dependencies so you have to "import" them like that.
As you can see that part of the procedure will never actually run,
so you need something that isnt custom for it to process?
you just need it to tell mcreator, like "hey this procedure actually needs these dependencies". That's it.
You can try making the procedure without it to see what happens, you'll get a build error.
one slight critique, on my end it cant find entity on line 24. any idea why?
OMG I JUST SAW YOUR MESSAGE TY
It worked PERFECTLY!! Thank you so much for the guidance!
np :3
what trigger would work best to make it take damage after the gui opens?
why couldn't you just place the damage block after the block that opens gui?
thats item damage, not block damage
also doesnt it pause the game when the gui is open?
Nevermind it worked lol
TY FOR ALL OF THE HELP!!!!