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Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make a biome called the "deep depths". think of it like the abyssal chasm from the alex's caves mod. Is there a way to pull that off in mcreator? (Note that I've use structures in another biome but I don't want the unintended consequence of an incorrectly rotated of a component.)
There's no way to do that in mcreator, to my knowledge, which is limited for recent versions. However you can make custom worldgen through some copy pasting your mcreator code into misode which may give you some valleys/chasms which you can then make your valleys spawn in that range of y values or so.
In terms of using structures and rotation can you not just use jigsaw structures for larger valleys/chasms/holes?
I'm curious as to what misode is?
Also, I mean, I am using a custom structure for one of my biomes generation as it's a cave-esque biome and its water filled so...
The reason I'm concerned is because java edition has a structure block limit of 48 blocks and I need my biome to be in/under deep ocean biomes and almost reach bedrock which I could, in theory, extend with jigsaw blocks.
The problem is since they would be separate, they could be misaligned when they spawn.
Misode is an online generator, but it needs raw code so it's easier to paste in a dimension say and work from there. The tool I'm talking about is the dimension/biome generator. Helps you view biome spread within a dimension and allows you to add new ones and see how it changes etc...
I haven't used jigsaw structures before but can't you determine rotation, depending on how you saved the structure with the structure block. Maybe look up more how structure blocks work/save/paste
How would I import the custom Carver into mcreator?
Lock the code in mcreator and copy from misode and paste into mcreator file