(WIP) MCreator Fusion

Published by Tucky143 on
Supported MCreator versions
2025.3
Tags / plugin type
API support
Global triggers
Java plugin
Procedures
Variables
fusion
Downloads:
1225
Upvotes: 17
About the plugin

Fusion is a group of plugins updated to work in newer versions of mcreator with old generators so you can keep working on your mods if support has been moved to a newer version in the plugin you have been using.

Plugins can and will be removed at request of owner.

Thanks to the authors of each plugin that has taken place in the pack and thanks to each developer working to make plugins and develop mcreator every day.


---Due to site limits some downloads might only be on the official github release page: Releases

Please take your time to join the discord and hope you have a great time using the plugin.


FAQ:

Q: What do I do if I found a bug?

A: If you find a bug please report it on the github page and not in the comments.

Q: How do I use the features?

A: You need to use the corresponding plugin for that version like 1.20.1 plugin for 1.20.1.

Q: Why is my mod is giving me a bunch of errors related to mixins and/or fg not working?

A: For old mods you need to copy over the build.gradle contents from a new workspace.


 

Changelog:

1.0 (Upcoming)

  • The Whole Plugin is Being Redone
  • Added Curios API 1.20.1
  • [Technical] Converted from forge to legacyforge
License
MIT License

Plugin downloads
Fusion: Curios-2025.3 - fusion-curios-2025.3.zip Uploaded on: 11/09/2025 - 06:30   File size: 73.3 KB

Comments

NerdyPuzzle abandoned geckolib due to its high complexity. I checked the source code, and it's truly disorganized, making it difficult to make any adjustments.
Now, adding other code that has nothing to do with geckolib creates a real mess, which will only waste more time organizing than actually focusing on what's needed.
You have to be a plugin developer to understand my opinion.

Maybe you're right about that. But as they say, the eyes are afraid, but the hands do. In any case, this plugin creator was probably considering whether to do something like this. And if he has already done this and is updating, at least it means that he is a professional in his field, or he has not broken anything yet.
But u know this plugins it's good for modders!

He has reasons, I have messed up a few times, but that isn't going to stop me. I've took a lot of suggestions and feedback and im redoing the plugin another time, except it is going to be separate now.

I doubt you have any plans to, and I wouldn't blame you, but do you have any plans to backport to 2024.4 or 1.21.1 in any capacity?

The JEI blocks in procedures don't display the custom recipes in the selection list. Using the 1.20.1 forge mod generator.

Wait, so, this keeps all the listed plugins up to date ? Even those that HAVEN'T updated to 2025.2 like Curios ??

Can you add the Create API for recipes?
Because the existing APIs from Create are discontinued

How long do you think you'll last updating so many plugins at once? You're just enslaving yourself. Of all the plugins, geckolib is the one that will give you the most headaches. Just wait for version 2025.3 to arrive with Neoforge 1.21.8.

It's not like I am glued to my screen. Also it's pretty fun getting to learn java and Minecraft modding. I mean all it is is learning to mod and then just implementing it into a template. And me I don't think that 1.21.8 is going to take of or at least not for a minute so that should give me some time as well.

Nevermind this plugin, refuses to let me generate code if I have any baubles or new Slots in my workspace.
Even when I rebuild the code it just does not work

Sorry about that. It had broken without me noticing and I have fixed it in the upcoming. I might release a pre for while I'm still working on 1.21.4 integration and I'll probably later on have 1.21.8. Do you want me to release a pre for it so you can use curios?