Fusion is a group of plugins updated to work in newer versions of mcreator with old generators so you can keep working on your mods if support has been moved to a newer version in the plugin you have been using.
Plugins can and will be removed at request of owner.
Thanks to the authors of each plugin that has taken place in the pack and thanks to each developer working to make plugins and develop mcreator every day.
---Due to site limits some downloads might only be on the official github release page: Releases
Please take your time to join the discord and hope you have a great time using the plugin.
FAQ:
Q: What do I do if I found a bug?
A: If you find a bug please report it on the github page and not in the comments.
Q: How do I use the features?
A: You need to use the corresponding plugin for that version like 1.20.1 plugin for 1.20.1.
Q: Why is my mod is giving me a bunch of errors related to mixins and/or fg not working?
A: For old mods you need to copy over the build.gradle contents from a new workspace.
Changelog:
1.0 (Upcoming)
- The Whole Plugin is Being Redone
- Added Curios API 1.20.1
- Added geckolib again
- [Technical] Converted from forge to legacyforge
Comments
Help Me
has failed to load correctly java.lang.IllegalArgumentException: Method public static void
net.nexusecos.init.NexusecosModEntityRenderers.registerEntityRenderers(net.ne
oforged.neoforge.client.event.EntityRenderersEvent Register Renderers) has @SubscribeEvent annotation, but takes an argument that is not valid for this busclass net.neoforged.neoforge.client.event.EntityRenderersEvent
Registerfienderers
has failed to load correctly
java.lang.IllegalArgumentException: Method public static void net.mcreator.test.init.TestModEntityRenderers.registerEntityRenderers(net.neoforged.neoforge.client.event.EntityRenderersEvent$RegisterRenderers) has @SubscribeEvent annotation, but takes an argument that is not valid for this bus class
net.neoforged.neoforge.client.event.EntityRenderersEvent$RegisterRenderers
Hi tucky, sorry to ask you that amount of questions, but with curio, would it be possible for you to add a procedure block that "Equip [selected curio] in the correct slot". For example, i want that an item respawn with the player after death but there is no way to do so unfortunately, that's why im asking you that !
I tried to create an animated block, but it didn't generate the code correctly, whether I checked the Animate block item or not. Additionally, every error report shows: error: cannot find symbol.