[SOLVED]I want to let my custom bunny jump like normal bunnies, but how?

Started by hacker.3 on

Topic category: Help with Minecraft modding (Java Edition)

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[SOLVED]I want to let my custom bunny jump like normal bunnies, but how?
Sat, 01/10/2026 - 15:59 (edited)

I don´t know how to let my bunny move like an actual bunny, there isnt any AI template for it...
Version: 1.20.1 forge 47.4.0
Mcreator version: 2025.2
Can someone please give me an bunny template?
or somehow help me with it?

Edited by hacker.3 on Sat, 01/10/2026 - 15:59
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I'm going to assume that you…
Sat, 01/10/2026 - 15:45

I'm going to assume that you are asking about the jumping movement, as that is the most difficult part of bunny movement to implement:

MCreator's feature set for entity AI doesn't have an easy way to implement this, as far as I know.

However, you could achieve the jumping effect through a fairly simple procedure to run using your entity's tick update trigger:

If [Is [Event/target entity] on ground]

do If [[[Absolute][X delta movement of [Event/target entity]] > [0.01]] Or [[Absolute][Z delta movement of [Event/target entity]] > [0.01]]]

do [Push [Event/target entity] with dx: [0] dy: [0.5] dz: [0]]

 

The second if condition is the most complex part of the procedure, and all it is an or check to see if the entity is moving horizontally (absolute X delta movement or absolute Z delta movement is above a tiny amount).

This procedure uses variants of the light blue = procedure block, the dark blue = procedure block, and the round procedure block (accessed by clicking on the lighter box in the middle of the procedure block, where the text is).

 

I hope this helps.

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it works great!Thank you
Sat, 01/10/2026 - 15:58

it works great!
Thank you

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You're welcome.
Sat, 01/10/2026 - 16:30

You're welcome.