This plugin works for Minecraft 1.21.1 NeoForge although the Photon version for 1.21.1 is currently in beta it also works on Minecraft 1.20.1 Forge the 1.20.1 Forge version is working perfectly
This API allows you to create VFX effects
Mod link:
https://www.curseforge.com/minecraft/mc-mods/photon
Java plugins must be enabled for the plugin works
To enable the API, go to the Workspace settings and enable Photon
This plugin supports English (US), English (UK),Portuguese (BR) And Portuguese(PT)
IMPORTANT NOTICE FOR NEOFORGE 1.21.1 USERS:
This plugin modifies the NeoForge version used in mcreator because without this change the plugin will not function. The version has been changed to 21.1.216. This change, in most cases, does not cause problems, but to avoid errors as much as possible, I modified the NeoForge version as little as possible.
This video is what you must do for update for 2.0 version to 3.0(1.21.1 NeoForge):
English:
Português:
https://youtu.be/I4zRVs1Dkvw
Plugin Tutorial:
English:
Português:
https://youtu.be/4F6j0oh9Cvs
If you need to help my discord is "random_renan" (just dont send illegal things, content +18 and
things like that for me)
Se o português é a sua língua nativa ou por algum motivo você prefere ela eu gostaria/recomendaria que você mandasse mensagem usando ela pelo fato do português ser minha língua nativa eu prefiro conversar usando ela :)
A VERY IMPORTANT WARNING WHEN UPDATING TO VERSION 4.0 THE PLUGIN'S PROCEDURE BLOCKS WILL BREAK YOU WILL NEED TO DELETE THE OLD BLOCKS AND ADD THEM AGAIN
Updates:
3.2.2: Fixed Bugs(1.20.1 Forge)
4.0:
Improved Plugin Code
Improvement the Code Generated by the Procedure Blocks
Added Rename File(s) System
Added Clone FX Projects System
Added Search for VFX usage in the workspace
Added Resource Menus
Added Auto Rotate (Entity Procedure Blocks)
Added Check State (Block Procedure Blocks)
The .fxproj files are automatically moved to the "fx_projects" folder
Update LDLib2 API (1.21.1)
Added Summon and Remove VFXs only in client-side
It is no longer necessary to manually enter the name of the VFX
The Data category has been moved to the Client category
Minor Improves
Fixed Minor BugsFixed Minecraft not opening(Mcreator 2025.2 Forge)
3.2.1: (If you updated for this version you need regenerate the code of your workspace)
Fixed the bug where the Photon particle would not appear when using the "On initial entity spawn" trigger
Fixed the error that occurred when using variables in the remove photon particles blocks with delay
3.2:
Fixed Multiplayer/Server Bugs
Simplification and Improvement The Code Generated by The Procedure Blocks
Update API File Code (Minor Improve)
Update LDLib2 API (1.21.1)
Fixed Minor Bugs
3.1.1: Fixed Bugs
3.1:
Improvement the Code Generated by the Procedure Blocks
Fixed Bugs
3.0 Java Plugin:
Update Log:Improved Plugin Code
Improvement The Code Generated by The Procedure Blocks
New Procedure Blocks
Automated File Copying
Automated Folder Creation
Added Photon Menu
Simplified File Import
It Is No Longer Necessary To Use My Custom Generator 1.20.1 (2025.2)
Updated LDLib and Photon API(1.21.1 and 1.20.1)
Fixed Bugs
2.11: Fixed Bugs And Update LDLib API(1.21.1)
2.10: Fixed Bugs
2.9: Update Photon API And LDLib API(1.21.1) And Fixed Crash(1.21.1)
2.8: Fixed Clear Cache Block
2.7: Update LDLib API(1.21.1)
2.6: Update Photon API And LDLib API (1.21.1 And 1.20.1)
2.5: Fixed Bugs
2.4: Update Photon API(1.21.1 And 1.20.1)
2.3: Update Photon API(1.20.1) and LDLib API(1.21.1)
2.2: Fixed 1.20.1 Forge And Added Support for 1.20.1 Forge in MCs 2025
2.1: New Procedure Blocks
2.0 Plugin Remake:
Update Log:Improved CodeNew Procedure BlocksAdded Support For English(UK) And Portuguese(PT)Added Support for 1.20.1 Forge in Mcreator 2025.3Added Support for 1.21.1 NeoForge in Mcreator 2024.3 And 2024.4
1.0 Release Version
Comments
hi i didnt see what u meant by rotation in the direction the player s looking but yeah its possible to create a particle that goes in the direction the player s looking u just need to do the position calculations and create a procedure to calculate the distance between the player and the point they re looking at
so when I use your block and set the scale to a local var like it loads it likes this
.getString() + " 0 0 0 0 0 0 magicsize magicsize magicsize 0 true true";
it should actually be loading it like this though
.getString() + " 0 0 0 0 0 0 " + (magicsize + (magicsize + (magicsize))) + " 0 true true ";
it works I've already tested
thank u for your intention to help but i already knew how to fix the problem i had already corrected the code generated by some procedure blocks but I had some personal things to take care of and Im currently not at home the update gonna probably be released tomorrow
sounds like you got it all handled then! also thank you for the comms sire, don't let me distract from your personal life haha I am not in a rush! also thank you thank you, I had friends who kept asking me for new renditions to your plugin because I had one but I didn't change a whole lot, and was still mainly running photon by hand, which wasn't what they needed! (i'm just too lazy to actually change it too much lol) again thanks and enjoy your weekend!
oh ok LOL no problems good luck with the development of your mod!