What is Bloodmoon?
When the Blood Moon rises, the night stops being “routine Minecraft” and becomes a threat you can feel: the atmosphere shifts, the danger ramps up, and you get a clear on-screen warning that something bad just started.
It’s built to fit survival/hardcore worlds where you want nights to matter again, without needing any external APIs or dependencies—just Forge 1.20.1.
Core features
-
Blood Moon event that can start on selected nights (periodic logic and/or forced triggers depending on your setup).
-
Server-controlled state with client sync, so multiplayer stays consistent (everyone sees the same event timing).
-
Increased hostile pressure during the event (extra spawn attempts / spawn behavior tweaks depending on your configuration).
-
A cinematic HUD overlay sequence: the moon drops in smoothly, the Blood Moon symbol reveals behind it, the moon fades, then after a short delay the blood overlay slides down and disappears.
Gameplay vibe
Bloodmoon isn’t meant to be “more mobs for free loot”—it’s meant to create tension: you’ll rethink traveling at night, securing your base perimeter, and lighting up the land around you.
Because Minecraft runs on a tick-based game loop (commonly treated as 20 ticks per second), the event timing and overlay animation can be made consistent and smooth across machines.
Are there also commands to activate it?