This plugin works for Minecraft 1.21.1 NeoForge although the Photon version for 1.21.1 is currently in beta it also works on Minecraft 1.20.1 Forge the 1.20.1 Forge version is working perfectly
This API allows you to create VFX effects
Mod link:
https://www.curseforge.com/minecraft/mc-mods/photon
Java plugins must be enabled for the plugin works
To enable the API, go to the Workspace settings and enable Photon
This plugin supports English (US), English (UK),Portuguese (BR) And Portuguese(PT)
IMPORTANT NOTICE FOR NEOFORGE 1.21.1 USERS:
This plugin modifies the NeoForge version used in mcreator because without this change the plugin will not function. The version has been changed to 21.1.216. This change, in most cases, does not cause problems, but to avoid errors as much as possible, I modified the NeoForge version as little as possible.
This video is what you must do for update for 2.0 version to 3.0(1.21.1 NeoForge):
English:
Português:
https://youtu.be/I4zRVs1Dkvw
Plugin Tutorial:
English:
Português:
https://youtu.be/4F6j0oh9Cvs
If you need to help my discord is "random_renan" (just dont send illegal things, content +18 and
things like that for me)
Se o português é a sua língua nativa ou por algum motivo você prefere ela eu gostaria/recomendaria que você mandasse mensagem usando ela pelo fato do português ser minha língua nativa eu prefiro conversar usando ela :)
A VERY IMPORTANT WARNING WHEN UPDATING TO VERSION 4.0 THE PLUGIN'S PROCEDURE BLOCKS WILL BREAK YOU WILL NEED TO DELETE THE OLD BLOCKS AND ADD THEM AGAIN
Updates:
3.2.2: Fixed Bugs(1.20.1 Forge)
4.0:
Improved Plugin Code
Improvement the Code Generated by the Procedure Blocks
Added Rename File(s) System
Added Clone FX Projects System
Added Search for VFX usage in the workspace
Added Resource Menus
Added Auto Rotate (Entity Procedure Blocks)
Added Check State (Block Procedure Blocks)
The .fxproj files are automatically moved to the "fx_projects" folder
Update LDLib2 API (1.21.1)
Added Summon and Remove VFXs only in client-side
It is no longer necessary to manually enter the name of the VFX
The Data category has been moved to the Client category
Minor Improves
Fixed Minor BugsFixed Minecraft not opening(Mcreator 2025.2 Forge)
3.2.1: (If you updated for this version you need regenerate the code of your workspace)
Fixed the bug where the Photon particle would not appear when using the "On initial entity spawn" trigger
Fixed the error that occurred when using variables in the remove photon particles blocks with delay
3.2:
Fixed Multiplayer/Server Bugs
Simplification and Improvement The Code Generated by The Procedure Blocks
Update API File Code (Minor Improve)
Update LDLib2 API (1.21.1)
Fixed Minor Bugs
3.1.1: Fixed Bugs
3.1:
Improvement the Code Generated by the Procedure Blocks
Fixed Bugs
3.0 Java Plugin:
Update Log:Improved Plugin Code
Improvement The Code Generated by The Procedure Blocks
New Procedure Blocks
Automated File Copying
Automated Folder Creation
Added Photon Menu
Simplified File Import
It Is No Longer Necessary To Use My Custom Generator 1.20.1 (2025.2)
Updated LDLib and Photon API(1.21.1 and 1.20.1)
Fixed Bugs
2.11: Fixed Bugs And Update LDLib API(1.21.1)
2.10: Fixed Bugs
2.9: Update Photon API And LDLib API(1.21.1) And Fixed Crash(1.21.1)
2.8: Fixed Clear Cache Block
2.7: Update LDLib API(1.21.1)
2.6: Update Photon API And LDLib API (1.21.1 And 1.20.1)
2.5: Fixed Bugs
2.4: Update Photon API(1.21.1 And 1.20.1)
2.3: Update Photon API(1.20.1) and LDLib API(1.21.1)
2.2: Fixed 1.20.1 Forge And Added Support for 1.20.1 Forge in MCs 2025
2.1: New Procedure Blocks
2.0 Plugin Remake:
Update Log:Improved CodeNew Procedure BlocksAdded Support For English(UK) And Portuguese(PT)Added Support for 1.20.1 Forge in Mcreator 2025.3Added Support for 1.21.1 NeoForge in Mcreator 2024.3 And 2024.4
1.0 Release Version
Comments
hi ive never heard of this problem before and honestly idk how to solve it because it involves custom blocks but summon particles at a world position (X,Y,Z) only summon particles at coordinates with integers for example: -300 -69 200 so if the height of your custom blocks is in float type numbers (decimal numbers for example 315.26) the number will be changed to an int version for example if Y is 65.87 it ll be rounded to 65 (I hope this explanation helps you) :)
yeah i have been told about that crash but when I test it I havent that problem currently im working on version 3.0 of the plugin Ima probably only support versions 2025.3 and 2024.4 of MCreator (and future versions 2026) but I can check that again are you using Forge or NeoForge? and are you using the latest version of the plugin?
Hey so I’m using creator 2025.2 and am in NeoForge 1.21.1. I made an effect and for some reason it is rendering under my custom json blocks. I don’t know if you have heard of this problem before or if you know a fix but I’ve tried changing the render layer which didn’t work, and I tried simply moving the effect up but that didn’t work. I honestly don’t know much about the plugin so I’m sorry if this is a bad question