MCreate! Create 6.0.7 API + Kinetic Block

Published by Xenra0 on
Tags / plugin type
API support
Global triggers
Miscellaneous
Procedures
Supported MCreator versions
2026.1
MCreate
Downloads:
1395
Upvotes: 26

Create 6.0.7 API support for NeoForge 1.21.1 + Kinetic Block

 
 

 To Make Kinetic block, you need to add "CKB" start of your block name while creating:


 

Don't forget activate block entity setting in Block entity tab. You need it for proper Kinetic Block.



WARNINGS!

May contain too much bug an may corrupt your workspace!

Be sure you activate API from Workspace Settings

The block must use D/U/N/S/W/E rotation types, axis/no rotation isn't supported yet.

Advanced Properties tab > Can plants sustain on this block? checkbox isn't supported.

 

ver 2.0.0:

- Plugin name now "MCreate"
- Added new procedures
- Added Global Triggers for custom kinetic blocks
- Added Goggle Tooltip support
- Removed KineticBlockConverter.exe, now you can create create blocks without it.

ver 1.0.1:

- Added "Get Rpm" procedure block for Kinetic Block Entities
License
MIT License
Plugin downloads
Mcreate-2.0.0.zip - Mcreate-2.0.0.zip Uploaded on: 04/14/2026 - 23:33   File size: 41.73 KB

Comments

A small recommendation: also render the large cogwheel in the block, and a question: will a generator be added later that allows adjusting RPM and stress via a custom block?

Large cogwheels currently only work with axis-type blocks, and so far I have only implemented support for facing-type blocks. I will add the large cogwheel option when I finish the other facing types.

As for your question, I’m still trying to create a template for generators and make their RPM/capacity adjustable. However, since we’re not using configs like Create mod does, changing the RPM also changes the capacity etc. So I’m trying to find a polished solution and some motivation for the eventual 3.0 version of the plugin.

Even with the limitations of this version, I've already managed to create several cool things: a machine that sands some items from the Create, an ejector that increases projectile damage and speed based on torque velocity, and I'm still planning several other blocks.

Would this be compatible with newer versions of create (like 6.0.9 or 6.0.10) as in would it be able to load things such as kinetic blocks or recipes, or would it just break?

Would it be possible for you to make a quick guide on how to make a simple stress generator/consumer?

Generator part isn't ready yet but here you go for impact type
https://youtu.be/7DYIzLGv8OE
You can ask questions if you still feed puzzled, i didn't add warn and stuff to video extraly just pure screen recording.

Why is your converter a exe, many of use Linux and Mac for one, for two what your doing can be one in java you can make a element that lets you create that block rather then editing MCreators blocks while locked.

Good idea but not the best way to do it also if yo really needed the converter tool you are making it in py so why not build it for all OS's it as the opiton's for it.

I know it can be done with a plugin, but unfortunately I'm not experienced enough as a plugin developer to do it with a plugin. I tried but couldn't figure it out. I need same experince level with nerdypuzzle for to make that kind of plugin for create

As for the operating system, I hadn't thought about that part at all. I think I can try to do something for Linux, but I don't know if I can handle the testing part.

Right now I'm trying to take the application a bit further. If I can achieve what I want, I'll move most of the code from the program to a .java file. This way, if someone wants to create a plugin, they can integrate it more easily.

I took your warning into consideration and got rid of the .exe file and moved it completely to the MCreator interface, albeit in a slightly indirect way. Thank you for reminding me of the Linux/Mac operating systems.