Custom menu via raw code (not just procedures)

Started by d4nz on

Topic category: General Minecraft forum

Joined Feb 2026
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Custom menu via raw code (not just procedures)

Look what I've made! πŸŽ‰

I created my own menu for a mod. I made it using custom code in MCreator (not just visual procedures β€” I manually edited the code). Works like a charm: opens with a button, has a background, and working slots/buttons.

I know it looks simple, but for me it's my first serious UI where I actually dug into the code instead of just dragging blocks. Gonna keep improving it.

Thanks for your attention! https://photos.app.goo.gl/4rwKKoW9MzaQfKHx5

Joined Feb 2026
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I created even more fun with…
Thu, 04/16/2026 - 16:15

I created even more fun with the 2-hand render. animation of rain damage and so on on the screen, and I also created a table where items are rendered in a specific position, like on a campfire and a frame

Joined Feb 2026
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I made visual effects that…
Thu, 04/16/2026 - 16:27

I made visual effects that appear on the screen during gameplay.

Here's what I added:

β€” Blood and particles when taking damage, plus screen shake.
β€” Rain that falls from above, with direction depending on where the player is looking.
β€” Underwater effects β€” blue filter and bubbles.
β€” In lava β€” orange filter and sparks.
β€” If the player is on fire β€” flames appear on the edges of the screen.
β€” Potion effects: poison (green), wither (black particles), regeneration (pink), strength (red glow), speed (blue streaks), hunger (yellow spots), blindness (black fog), invisibility (rare white glints).
β€” When health is low β€” edges turn red, then corners fill with blood. At critical health (below 15%) β€” the whole screen is red with shaking.

And most importantly β€” I didn't use a single texture. Everything is done through code and particles. Pure rendering using MCreator + mixins.